TEMPLE RUINS

Having rid the area of cobras, check the river. There's an underwater opening, but piranhas are on the prowl. In the corner of the small area is a switch which let's you bypass the water. Follow the underground passage, wary of a cobra around a blind corner, and emerge near another section of river. Claim the ammo, and notice the central platform. Run and jump and grab from the roots of the tree, and you can catch the edge of the platform. From there, you can run and jump to the distant walkway. Throwing the switch at the end of the walkway opens an underwater passage. Back off from the break in the walkway, and jump into the water so that you sink quickly. Follow the underwater passage, and you surface in a large area near a mud-slide. Kill the monkeys and climb to the upper ledge, where you might leap for ammo. This is a good place to save the game. In the trees you'll find some Flares. Once you've pilfered the tree tops, continue toward the waterfall, running and jumping and grabbing onto the white platform and then to the Small Medi Pack near the tree. Follow the passage, and slide backward to shimmy across the falls. After disposing of the monkey, crawl into the crack on the extreme left-hand side. There's a snake waiting in the darkness just through the opening. Follow the tunnels, wary of another cobra at a blind turn to the right. Slide down the run near the right-hand wall to avoid the boulder, and you'll enter the temple. When you come into the chamber with the Save Crystal on the ledge, the distant Shiva animates. Climb the ledge to safety. From the ledge where the crystal sat, shoot at the monster. If you hop down off the ledge and back up again, he'll drop his guard. Throw the two switches at either end of the ledge. The two switches open a door at ground level. The other door is opened by a switch in the small area in front of it. When you throw the single switch which opens the door above, turn to the right and push the wall to enter a secret area. Crawl beneath the dart traps, and don't go in the hole. Through the door opened by the single switch, the tunnel turns to mud. Unless you run and jump from the edge of the solid floor, and begin slogging immediately down the hallway, you'll sink down and take a tiny bit of damage before re-surfacing. Doubling back above the mud-filled hall-run and jump to grab the ledge-you'll find a monkey to kill and a switch to throw. This is a good place to save the game. In the room with the two monkeys, push the block to reach a high ledge. Jump a grab a ladder and throw a switch. Lower Lara back down the ladder as far as she'll go, and drop to the floor from the secret area. You'll take a small bit of damage. By pushing the same block which allowed you to reach the secret area, you can easily reach the door which opens by the switch below. Drop into the pool and throw the switch. Get a good breath before going through the underwater door. Swim down the underwater passage, and turn right as it widens. Swim to the switch on the wall, pull it and roll. Swim straight to the other end of the chamber, and you'll find another switch to pull. Once you've pulled both underwater switches in the large area, doubleback down the passage you came from, and look for an opening in the ceiling about halfway down. You will surface in a huge chamber. The other switches in the pool cause the statues to billow fire, revealing translucent platforms. Turn off the statues, and use a flare as your guide. Jump and grab the platform from the side where you find the Save Crystal. From the translucent platform, jump to the ledge and throw the switch. Quickly jump left, then turn and step off the edge of the ledge, leaning to the right to catch the ground below. Sprint through the timed door. This is a good place to save. When you throw the switch, turn immediately to the left, and sprint down the wide hallway. A Ganesha Key sits at the far end of the hallway, to the left. Grab it and roll, then sprint back down the hallway toward the spiked wall. The door through which you entered is open, if you can make it before the wall passes that point. Wade through the mud, sticking to the sides of the chamber to avoid falling debris. Follow the mudslide up the hill, leaping over two sets of slopes to a hallway with a nasty boulder trap. Get the Flares from the nook (where the boulder will stop), then stand on the first step and roll to trigger the trap. Light the left turn with a flare to aid your escape. Past the boulder, the hallway divides. Choose the right-hand path. Continue in the hallway, kill all the monkeys and claim another Save Crystal. Climb down the ladder, and drop from the bottom back into the room with the Ganesha Keys door. Through the door which opened by the two switches on the ledge, dispose of the monkeys near the dry pool. Down a hallway off the pool is the second Ganesha Key. To open the hallway, you have to flood the pool. Save the game. Swim across the pool with the flaming statues. Pull up at the far end while the flames are in full-force, and they'll wane as you emerge. Throw the switch and backflip to the pool as things heat up again. Stick to the lower right-hand corner of the underwater passage, and hug the right-hand wall very tightly in the chamber beyond. Climb out onto the ledge with the Small Medi Pack as the ceiling falls in. Cross the pool and climb the ladders and ledges. You'll have to backflip from the top of the first ladder, and jump to catch the second one. Take elevation into account as you climb. The jumps which require running first are all obviously long distances. The ones that look questionable are the stand-and-jump variety. Make a final standing jump to the doorway. In the chamber where you dodge to avoid the boulder upon arrival, crawl beneath the darts and blades to the edge of the pit. Jump and grab the distant ledge. When you pick up the Save Crystal, turn to the right. There's a movable block in the wall. Push it in, then turn to the right again and push the block there. Push it all the way into an open area, if you like, but don't explore in that tunnel. It's a deathtrap. By pushing the block out into the large tunnel, you create a hallway. Manipulating the movable blocks which form one side of the hallway, you can reveal the switch which floods the pool near the second Ganesha Key. Once you throw the switch which fills the pool, return to the room with the two swinging blades. Jump back across the chasm, and stand in this corner to hang and drop to the area below. Now backtrack to the flooded pool. After retrieving the second Ganesha Key, you can apply them to the locks on either side of the huge portal. The trap beyond is deadly, though it is surmountable... To save or not to save? Run and jump across the pit beyond the Ganesha Keys door, and immediately begin to climb the ladder as the spiked ceiling falls. As long as you don't slip up, you should have just enough time to make the ledge above. Roll, and watch out for the monkeys, especially if you get nicked. In the room with the monkeys and the Save Crystal, you'll have to pull out a block, and run and jump from atop it to reach a ledge with two switches. In the hallway which opens, use the sprint to get past the flaming statues. Use the high ledge to help plink away at the pair of Shivas. If you back off the ledge and grab it, then pull back up, the monsters will drop their guard. When the Shiva finally succumb, take a Scimitar from each and place them in the empty hands of the statue on the ledge. The door below opens. In the large area, don't climb the central steps just yet. As long as you stay clear of the steps, the boss Shiva won't activate. Round the corner and take the Save Crystal. Two puzzles before the boss battle are nasty little traps, so save the game. Save your game near the small dark gate. The underwater puzzles tasks you with avoiding a current, which wants to suck you into walls of spikes. Fight the current to get over near the wall, and thus throw a switch. Reach the switch near the opposite spiked wall. Now you can claim one Ganesha Key from the area below the entrance. The spiked ceiling in the small room is merciless. By sprinting into the room and throwing the switch on the far wall first, you should have just enough time to throw the second switch and step into the hole in the floor which opens for you second key. Battling the boss Shiva is a grim task, but it would be more so if the boss didn't seem to avoid the central steps. Use the sprint to open up a gap, keeping the steps between you until you can line up an attack run. Remember the exposed back.

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