CAVES OF KALIYA

As the level begins, you can go right or left. To the left lies nothing but Flares. Might as well go get 'em. At the intersection, there are two dead-ends to the right, a crawlspace to the near left ... To the left of the crawlspace hall is a long hall. Of course, you can always sidetrack and find a snake to kill. If you follow the hallway to the left from the intersection, you round the corner to find a hole in the floor. Drop down through the hole. At the bottom of the area, you'll find a pack of Flares. Doubleback to the beginning of the level. This time, choose the right-hand path. Crawl through to a spot above a long ramp. A boulder will follow you down. About fifteen meters from the bottom of the ramp, jump. You don't want to jump from so high that Lara falls into a crouch. You can sprint a tiny bit if you want. At the bottom of the ramp, you have to make a quick left to avoid the boulder. From the point where the boulder stops, a hallway leads off to the left. Down the hallway, there's a niche on the right. You'll need to use that to escape from the path of the next boulder. Throw a Flare into the niche. Run down the hallway about ten meters and roll. If the boulder drops, run back down the hall. If it doesn't, venture a bit further and roll again. When the boulder drops, beat feet back to the lit niche. You should have enough time to avoid the second boulder and reach safety. Once it passes, continue down the hallway. At the end of the hallway, there's a ledge you can jump up and grab. Crawl through into the hallways beyond. To the left, walk cautiously a widely around the corner. Pause to take out the snake. To the right from the crawlspace entrance is the correct route. At the intersection-which you'll soon doubleback to, take a right. Follow the hallway as it winds to the left. Grab the Shotgun shells. Now doubleback to that last intersection. Back at the intersection, the crawlspace entrance is to the left. Head to the right. Follow the hallway. At the slightly raised floor in the intersection, look to the left. Push the block at the end of the short hall past the raised floor. From the point where you push the block, turn and head to the right. Head to the right at the next intersection. Follow the hallway. There are several short dead-ends, but only one long hall. At the end of the long hall, you'll find a hole in the floor. Drop down the hole, and continue to follow the hall. Climb up the ledge and crawl through to the intersection. Just out the crawlspace, the path to the lair is to the left. Follow the hallway from the intersection, and you'll find a room with a Save Crystal above a hole in the floor. Take the Flares, and jump over the hole to take the crystal. Hang and drop down the hole, and you'll land in the middle of four snakes. Step back onto the plant in the middle of the floor, and you're in a safe zone. Dispose of the snakes in that half of the room, and notice the two ramps. When you go near the ramps, a boulder rolls through the room. You can use the ramps to leap above the boulder. Step toward the flat area between the ramps. When you hear the boulder start rolling, simply step back to one side. The boulder rolls through, and off down a long hallway. In the second section of the room, there are six more snakes to slay. Follow the hallway where the boulder made its exit, and crawl through the space. Collect the Save Crystal and Small Medi Pack. Save the game before sliding down the ramp. The boss makes quite a display upon your arrival. The water becomes lethal. The platform to the left of the entry ramp makes a good place to jump back and forth. The extended edge of the ramp means that you can jump twice in either direction-back and forth-while chipping away. Run and jump around to the platforms, collecting the Grenade Launcher and refills. When you take the relic from the central section, the level ends.

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