LUD'S GATE

Now that you've made friends, you can let the immortals be, and they'll keep to themselves. From the room with two small pools, choose the left-hand path. Slide to the chamber below, then quickly turn and pull up to the ledge on the right. Drop down to the crack and then the ground, and walk through the barbwire. Pull up to the wide spot in the crack and enter the dark area. There's a hole in the ceiling to use as an exit. You have to jump around a corner to grab the edge of a slope, and make it back up above the barbwire. The button opens a nearby trapdoor. Climb to the hallway before you jump to the mesh, and grab the Large Medi Pack. Climb the mesh to this point above the green grate, then jump and spin. Don't grab, and you'll reach the ledge standing up. Backflip from the stripe in the red area, spin and grab the ladder. Climb up, then drop and grab very quickly so that Lara hangs from the ledge. From the hanging position, you can pull up to the ledge. Climb up the mesh and crawl to the end of the passage. Grab the ammo and crawl back to where you can stand up. Drop down into the room with the movable block, and drop the guard. Expect more trouble when you open the door. Move the box to the opposite end of the track, and the large area nearby is accessible. In the large Egyptian area, climb to the opening in the ladder and follow the passage. Move the box, then climb atop it to reach the exit. You actually have to jump and grab to reach the ledge. Back in the large area, you can utilize the large pillar that has moved to reach a ledge high and to the left. Slide down the red hallway and return to the room with the first block. Pull it to the central position. Climb the tall pillar back in the large Egyptian room, and spy a Switch on the wall to the left of the ladder. Run and jump and grab the short distance to get beneath the ledge. The Switch closes the ladder door. Back closer to the floor, monkey swing to two separate alcoves. The one opposite the Save Crystal has a Switch that opens a door high above. Climb to the upper reaches of the room using the ladder. Jump the platforms to the left as you face the room. Don't overlook the goodies nearby, and save your game at the top of the slope. Slide and jump and grab the walkway, then slide and do a standing jump forward and grab from the floor section that collapses beneath you. Take the Embalming Fluid, and continue in that direction. Dispose of the guard in the hallway, and crawl through to the small room after checking your health. Dispose of the guard, and open the door to get the rocket before continuing down to the large sphinx room. Monkey swing over to the far ledge and get the Save Crystal, then drop down to the head of the sphinx at the point where you get the wide angle. Look toward the rear of the sphinx and to the left. Walk to that corner and line-up with the downward point of the ceiling. Hop backward, and then do a standing jump forward. You land on a ledge with a Small Medi Pack. Jump from there to the nearby pillar. From the pillar, run and jump and grab the edge of the slope. Pull up, and slide and jump to the ledge where you could see the Save Crystal. Down below, remove the hostility and gather ammo. The boxes above the doorway must be repositioned. By climbing to the ledge and then using the face of the first box to climb to an upper hallway, you can reconfigure the boxes and spy a Secret. Jump and grab the edge of the blue ledge, and hang and drop to the floor to exit. Moving the second box allows you to return to near the start of the level. Use the Embalming Fluid at the ceremonial niche in the first room of the level. A passage opens nearby. Swim down and grab the UPV. Bank to the right in the large chamber to spy an opening. Head for the hole beneath the box as a crocodile pursues. If you get inside the hole and pivot, you can easily shoot the croc as it comes through the narrow opening. Gather the goodies from around the large area, returning to the small chamber to get air. Toward the far right corner of the room, a current sucks you to a new area. Follow the underwater tunnel. Through the glass you can spy a Secret. Pull the lever on the wall to the right. Up above, push the button to open another passage down in the tunnel. Follow the underwater passage. When the area opens up, continue underwater to the right. You can surface in the area around another right turn. Below is a room with a Switch to pull. Near the room with the lever that opens the trapdoor, there's another small opening in the wall. Gather the stash. Swim back past the underwater entrance to the large area, and continue down the narrow passage. On the right is a ledge. Climb out and keep low. You have to stop the frogman from closing the Secret area, beneath the water and to the right. There's also an underwater tunnel off this area. In the large area, the object is to get air in the one small chamber and defend yourself while you gather the goodies. Switches in some of the chambers open doors with more Switches. Make sure you return to the air room before you try for each new Switch. You need the oxygen to make it safely. Notice the walls surrounding this Switch don't look a lot like the outer chamber. Get familiar with the area or you'll be sucking in a lung-full of murky water. The final Switch is a long haul that opens the exit hatch, to the left of the air room, and also lets loose a flurry of frogmen. Up the water passage, drop into the murk beneath the flaming ledges to find the lever witch de-activates the trap. Dodge past the pistons, and monkey swing to the opening in the waterfall. Use the Boiler Room Key to open a hatch way back through the large underwater chamber. Stick to the left. Past the machinery and the guard, the hall dead-ends. Backtrack to discover a crawlspace off the hall. Follow the passages, running and jumping and grabbing across the chasm until you reach the purple ledge. Time for a showdown.

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