LOST CITY OF TINNOS

Welcome to the Lost City, found at last. Climb the ladder to the second story. Throw the Switch to open a double door directly below. In you go. In a nook off the short hallway, lay claim to the Uli Key. From the second floor, you can also jump to a central pillar. From there run, jump, and grab the ledge with the Save Crystal. Use the Uli Key near the black grating in the courtyard and another section of the structure is accessible. Drop onto the ledge outside the Switch-and-door combo, and spy another Switch. Climb back up into the building from the Switch ledge, and cross the hallway to a sloped passage leading downward. Throw the Switch down the sloped passage and the array of five Switches is yours to address. Turn the first, second, and fifth Switches on, as shown. The Switches allow you to access an area near a monstrous busted bridge. Expect wasps of impressive girth as you collect the nearby Save Crystal. Climb the ledges near the Save Crystal cave and jump to the top of the bridge across the chasm. Before you drop down, punish the wasps and share their Secret. High above the surface of the broken bridge, invisible platforms guide you toward the nest. From the closest unseen platform, you can run, jump, and grab to the opening of the nest. Don't fall in the hole. Backtrack across the invisible platforms and dropdown across the break in the bridge. Follow the tunnel to the right after grabbing the Small Medi Pack on the left. Defend yourself against the monsters as you enter their territory. Hop side to side to get in some licks before they close the distance. Pass by the lovely swinging bowls of coals. If one touches you in the slightest, combustion occurs. In the next area, duck under the ledge to the left to draw the wasps down into range. Head in that direction. Down the hallway, hit the Switch and battle the three big, magical monsters that appear in short order. At least there's room to move in the chamber. A Switch down a short hallway from the major monster battle room opens a crawl space in the outside area. Use the pillar near the gate and duck the traps en route to a large new area. In the large chamber, Lara must change the height of certain platforms by manipulating the many Switches. Drop to the walkway and head to the left along the wall. The Switch to the right is a timed Switch leading to a Secret. You need to open the exit to the room before throwing it. One of the final keys to manipulating the Switches and ledges properly is to realize that you can monkey-swing along the underside of the walkway. When you succeed in opening the exit to the large chamber, it's time to test the Secret Switch. Save your game first. Throw the Switch and run back down the hallway. Off the walkway on the left is a ledge you can drop to. Hang and drop from there to the floor. Throw the Switch in the hallway and hustle through to the room with the pillar of light. Hook to the right of the light and head up the stairs. Continue into the narrow hallway. Down the hallway, hang a left back through the bowls of coals. Cross the bridge and bail off the right side near the cliff face. Don't stop to think, just rumble down the slopes and pillars to the bottom of the gorge. Up above the pillar of light room are the four tests of the elements that will net Lara four Oceanic Masks. Those masks work in the statues below to take Lara to the big boss. In the Earth area, you encounter a thick mire. Head around to the right and keep plowing forward along that wall. Exit the quicksand to the right, past the rune on the wall. You have to hop some of these nearby low ledges so that you can get a Secret later on. The Oceanic Mask waits up the walkway and out of the muck. When you take the prize, the roof begins to fall, and the landscape becomes much less friendly. Walk patiently out of the area. There are some risky jumps ahead, so you don't need to get whacked by boulders en route. The worst of the exit jumps is around a tight corner to a slanted ledge. Stick the landing. If you threw the Switch in the Earth puzzle area, you can now climb atop a large block near the bowls of coals. Time your run carefully. The Wind area is a merciless maze of strangely intersecting corridors. Head to the right at this juncture. Once more, head to the right and follow the long hallway. Jump back and forth from ledge to ledge to induce the spiked logs to roll down. At the top of the trap is another of the Oceanic Masks. The clock-like piece is the center of the underwater puzzle. Do you suppose there's going to be some marathon swims? The long swim sessions end in a shallow tunnel. It's about time, by then. The fire puzzles are high on drama, but not too tough. You'll see a map to the area if you stand on the block near the entrance. Use the map to help you pick your way through the hot spots. The dragon heads are puffing on invisible platforms. You need to move quickly across them to keep from getting singed. Hanging from the sides of the platforms is safe, though you need to be quick and have good timing to pull up and get to the next block. Jump off to the right to throw the Switch. When you place all four masks, you need only get the second Uli Key from the denizens of the pool room. The Uli Key sits on a ledge off the larger pool room. Use it on the lock in the hall near the pillar of light, and then Lara can jump down to the Meteorite Cavern.

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