Our first adventure begins where Lara is seeking the Philospher's Stone. Watch out for the two villains, Pierre and Larson who will be pursuing her throughout the levels. As you begin, go left into the Backstage Area. This room is a short training area for Lara to practice her new moves. Go forward then climb the crate to the walkway above. Continue down the path then jump the gap to enter the next room. Do a running jump over the next gap then follow the passage to the next room. The next gap requires a running jump with a grab to catch the next ledge. Pull up then continue to the end. Do a side-flip to the left then enter the next room. Jump and grab the scaffold, monkey swing to the other side then climb the wall ladder to the top. Go around the corner then drop to the ledge. Walk left to the edge then jump to the top of the scaffold. Get some flares and a large medkit. Leave the crawlspace and get a small medkit to the right. Now return to the previous ledge. Crawl through the passage and turn left. When you face the edge, use the new tumble move by pressing the jump button. Turn around then pull the lever to open the door leading to the next room. Go across the room to the end then climb the crates to the left. Turn around then do a running jump to the pool. Drop into the water then swim through the tunnel. At the other end, gown down to the bottom and locate the tunnel below. Swim through until you reach a small room with revolver and shotgun ammo, plus a large medkit. Exit the water then check out the new cool water dropping effects. Take the loot then return back through the tunnel to the previous pool. Exit the pool on the other side then continue to the next room with a tightrope. When you reach the other side, drop to the lower room and enter the next room. Get some flares on the left shelf then locate the far left corner shelf that can be moved. Push it then take the revolver ammo. Leave then go to the left corner shelf. Push it two times then go through the long hall to a small room. Take the uzi clips, then get your first Golden Rose from the shelf. Head back to the room below the tightrope and climb the crates to leave the room. In the next room, search the right shelf to get small medkit. At the end of the passage is a lever you can pull to open the door. Drop down into the next room then head back outside to the street where you started. Go left then right, then go down the alley to the fountain. Take out your pistols and kill the dog. Continue down the narrow passage to the right of the cafe until you come to a stone face. Flip the switch inside the hole in the wall to open a gate at the end of the first street. Now make your way back down the alley and enter the new area to the right. Go to the stone face and flip the second switch in the hole to raise a block behind you. Bats attack and there is nothing you can do, roll then run to the block. Climb it to the balcony, then go through the room to the next balcony. Drop down to find yourself in a hall with three windows. Shoot out the right window with your pistols and take the revolver ammo. Hang from the edge to get the attention of another dog, pull up then kill it with your pistols. Drop to the floor then open the blue door behind you. Do a backflip and kill another dog with your pistols. Enter the room to get a large medkit and shotgun shells. Go up the stairs to the windows then shoot the left window with your pistols. Take the small medkit then shoot the other window with your pistols. Go through the window then jump across to the other side, go left through the first room and take the Golden Key at the end. Leave the room and stick to the left until you reach the next balcony and a cut-scene. A barking dog blocks the next gate and warns of any intruders. Jump over the railing to land on the red and white striped awning and take the flares. From here, jump from the edge of the awning to the fountain ledge. You can now kill the dog with your pistols. Unlock the gate and enter the passage beyond. As you enter the next area, have your pistols ready and shoot Larson on the second balcony to the left. Keep firing and dodging his bullets until he runs away. Search the dark area behind the pillars to locate a small medkit in the corner. Take it then go to the next room and take the first left. Follow the ramp leading down to a small room with some boxes and the Garden Key. Take it then go back up the ramp while sticking to the left until you reach the top. You will see Larson, so shoot him with your pistols until he runs away. Now use the tightrope to reach the other side. Go forward then drop down into the next ally. Go down the passage to the left then turn left. Go right then head down the passage and go left again. This alcove has some revolver ammo and a locked wooden door that you can't open right now. Remember this door, you'll be coming back later on. Take the revolver ammo then go left. Continue up the passage and take the revolver at the end. Turn around then head up the ramp to the blue door. Get the laser sight to the left as you enter this new room. Combine this item with your new revolver then head over to the gate at the other end of the room. Use the revolver in laser-sight mode and shoot the lock off the gate. Go inside and get another Garden Key. Rats swarm into the room, so you need to get out of here fast. Return to the street and go past the closed gates, continue forward then head left at the end to locate the two slots where you can insert your pair of Garden Keys. The gates you just passed are now open and you can enter this new area. Watch the cut-scene that triggers when you go near the building. Make a note of the room with the pool then take the narrow alley to the right of the big building. Turn right then follow the passage to the bell tower, the camera pans around giving you a nice view of the area and the bell. Go up the steps and take the laser sight at the end. Climb up the short wall, then use your revolver in laser-sight mode and shoot the bell to open a door. Now head to the left of the bell tower and locate the small passage which is now open. Climb up then do a standing jump with a grab to reach the passage on the other side. More bats swarm in and attack, so quickly flip the switch at the hole in the wall and turn around. Quickly run back and make another running jump with a grab to reach the previous ledge. Go near the opened door under the bell and get some revolver ammo to the right. Go inside then head to the back of the room at the far left. Pull the lever on the wall to crack one of the bird statues to reveal a dove. Return to that statue and turn it. Now go down the next passage past the other bird statue and follow the ramps leading up to a deadly trap. Crawl to the right and back off the edge clinging to the ledge. Shimmy past the battering ram to the other end. Climb into the alcove, then pull the lever to crack the remaining statue. Drop down to the floor then go to the bird statue and turn it. This opens the entrance to a new chamber near the front of the building where you will find the first of three Gateway Keys. Don't get it just yet, but leave this room. Climb the short wall then go right, do a running jump to the ledge above the wall. Follow the wall around until you are close enough to jump to the red roof. Follow the roof until you can jump into the next tower where you can get a large medkit and revolver ammo. Now go way back to the room where the bats attacked you. You will find two alcoves that are now open and you can get a large medkit and another Rose. Leave the room then do a safety drop to the floor. Once you reach the wooden door, it will now be open. When you enter the small room, take out your pistols and kill another dog. Search the shelves for a large medkit and another Rose. Return to the building with the bell then enter the new chamber in front to get the Gateway Key and trigger the cut-scene that ends the level.