GALLOWS TREE

This chapter takes us back to the teenage years of Lara Croft. Lara stows away on a boat headed for a mysterious island, her goal is to locate the stolen heart from an undead creature. Go left until you reach the canyon. Do a running jump over the canyon to land on a sloped ledge. Jump and grab the crack, then shimmy left and around the corner. Drop down and you will slide to a stop. Turn to the right then do a running jump to the sloped ledge. When you slide, grab the edge. Shimmy to the right then drop down to the ledge below, turn right. Jump with a grab to the cave opening and a swarm of bats attack. Run around and dodge them until they fly away, take the large medkit and another Rose. Exit the cave by hanging from the edge, then drop to the floor below. Turn around then drop down to the floor. Go around the back of the cavern to the right then get a small medkit from behind. Now make your way to the middle of the chasm where there's a ledge in the right wall. Climb onto the ledge then turn left to face the flat spot in the corner. Take one step back from the edge, then take a standing jump to a flat area on the rocks. Take another standing jump to the flat spot then pick up another small medkit. Return to the ledge then climb into the opening in the wall. Climb up several ledges to emerge back where you started the level. Now go over the canyon again then return to the sloped surface on the left, jump to the sloped wall again then grab the edge. Shimmy around the corner to the right, continue along the ledge until you are hanging above an opening below. Release, then grab the edge of the opening. Pull up into the cave. Crawl through to the other side then slide to the floor. Turn right then climb onto the stone ledge in front. Turn right again then grab the ceiling to monkey swing to the other side. Take the large medkit in a shallow pit to the right then slide down a slope to the outdoor area. Walk forward, then a cut-scene triggers as Lara approaches the fire. Turn around then go to the pillar to the left and hang from the sloped ledge above. Pull up then quickly backflip to the top of the pillar where you can get another Rose. Back off the ledge then grab the edge, let go then roll. Go right into the next cavern. You should spot another textured ceiling that you can use to continue forward and up into the next passage. More bats attack and you must run around dodging these creatures until they fly away. At the end of this passage is a ledge you can climb up to, then turn left and walk to the edge. Dive to land in the well with the broken roof. It's quite easy to get lost or drowned in this next part so you may want to save. Continue to the first junction then go right. Follow the passage until you reach the next junction, then go right again. Continue into a larger area where you will notice an inviting hole in the ceiling. Ignore it, there is no air up there. Instead turn left, then follow a new tunnel until you reach a vertical shaft leading to some much needed air. Swim past the dock to the right then climb out onto a long sloped surface at the wall. Do a backflip to land on a flat ledge behind you. Now you need to move fast, because the rats are starting to nibble at your feet. Turn around then crawl through the opening below to enter the house. Once inside, you can get a large medkit from the floor then search the cabinet drawer for a Rubber Tube. Head back to the pool, then do a running jump to the right while leaning to the right. Grab the dock and pull up. Turn left then jump over the wall to the other side. Quickly leave the water to the ledge in front. More rats are waiting as you climb into the opening and crawl through the gap to reach the previous area with the campfire. If you spot a fat little creature running around, make sure to keep your distance. Go past the fire to the tower in the far left corner. Quickly crawl through the gap below, because the Imp and possibly the rats will start to chase you. Follow the path to the other side then go outside and go left. You will come to a ledge with a small cave. First, run into the misty cave and get a Pitchfork hidden in the darkness. Run back outside then quickly pull up to the ledge above. Once you reach the top, you are out of danger from the menacing little creature below. Now combine your Pitchfork and Rubber Tube to make a Catapult, use it. This triggers a cut-scene that gives you a clear path to the room with the bells. Pick up the Iron Clapper from the room then drop through the hole in the corner. As you exit the passage, go into the left room then go behind the table and look on the floor. Take the piece of wood, then exit the room. Head up the winding dirt path past other empty rooms with tables until you reach a large intersection. Directly ahead is a pit with a wall ladder leading down. Throw your torch into the hole then climb down the wall ladder to the ground. Pick up your torch then walk down the new passage until you come to a junction. The brown floor ahead will collapse sending you into a fatal pit of spikes. Take the branch to the right then go up the ramp to the top and go right again. Head for the lit torch on the wall, then use your piece of wood to light it up. Go right, then go down the tunnel and go right again. More bats flutter around before leaving you alone. Drop your torch then carefully crawl through the gold spikes to reach a large medkit and another Rose. Take them then return through the passage and pick up your torch. Now head to the T-junction past the lit torch, then go forward down the passage while avoiding some more bats. When you reach the top, use your torch to light the brownish roots on the ceiling. After the fire burned out, drop your torch then take the Heart. This triggers a cut-scene where Lara talks with Father Patrick about her mistake and what she must now do. Head toward the exit that Father Patrick used then get a small medkit around the corner. Slide down the slope to return to the campfire. Retrace your path to get to the area where you first picked up your unlit torch. Continue forward, then enter the second room to the left. Pick up a small medkit behind the table then go up the path to the hole. Go left up the slope, then insert the Heart in a hole next to the door. This triggers a cut-scene where several Imps exit the buildings. Enter the opened door to trigger another cut-scene where Lara defeats a small horde of those fat little Imps with the Iron Clapper. When you have control again, drop into the hole to escape the two remaining Imps. Follow the passage to a bridge, dodge the swarming bats while you take another large medkit on the way. Now follow the path to the next level.

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