TOMB OF TIHOCAN

At the beggining, you fall right into the water. Turn back up to get some air, then swim down the passage until you reach tunnels going up and down. Go down and through the tunnel to the end, then down till you reach the lever. This lowers the water level so you can now go back up and exit the water. Use a bar switch here to open a door down the hall. Go through the door with guns drawn and shoot a crocodile. Go through the tunnel and climb the steps, then jump across to the ledge in the middle. Stand at the left side of the central pillar, then climb up. Large darts immediately start whistling across the room, but if you're far enough back you're safe; they're pretty slow. Do a running leap (timed between darts, naturally) to the ledge in the opposite corner, then climb into the alcove above it and use the switch to flood the room. Take a swim to a tunnel that used to be covered by the now-floating white block and get the medipack. Swim up and climb onto the white block, then run into the tunnel and take another swim. Go down and forward and pull a lever to activate a strong current. Go up for air, then swim forward into the current to be carried a long way. Exit the water when you reach the end, then climb out and shoot a rat. The room has ledges on all four sides at different levels and a movable block. The block is under one of the lowest levels; pull it out to the middle of the room and use it to jump to the other low level, the one with two doorways above it. Turn to your right and walk/climb as far as you can in that direction, then turn right and climb up, then turn right and climb up to find yourself on top of the tallest pillar in the room. Immediately draw your guns, turn to face the doorway on your right, and jump up and down to shoot at Pierre. He takes a couple of potshots and then seems to disappear; really, he's just hiding around the corner. Holster your guns and turn to your left. Do a running jump to the shelf at the opposite corner, which immediately releases a swinging blade. Jump to the space behind it to get some shotgun shells, then do a safety drop to the ledge below and climb the pillar again. Jump into the doorway and pull your guns to blast away at Pierre until he leaves. (You may have to stop and heal yourself on this one; it's a very small enclosed space, and a jump backwards may kill you.) Go down the hall and jump/run through a slicer, walking forward until you get to a pit with a big crocodile at the bottom. Shoot him from above, then go down the stairs and get the shells and the magnum clips. Walk across the three floor tiles outlined in yellow brick to open the door to SECRET #1. It's a small room full of slopes with a ledge above . . . where have we seen this before? Turn to face the door, then jump left and hold the button to make multiple leaps to shotgun shells and a medipack. Make your way back past the slicer to the room with the swinging blade. Jump onto the ledge with the swinging blade and do a running jump from there to the door behind the slicer. Go down the stairs to a high ledge, then turn around, jump backwards, and hang on the edge. Shuffle to the right and climb up into a tunnel; flip the switch you'll find here to flood the room where Secret #1 was. Dive in and surface, then swim to the ledge along the right wall and get out. Shoot another rat, then dive in the water behind him. Swim to the next room and prepare to shoot a lion as you leave the water. You're in a room with spikes at one end and three doorways at the other (and a dead lion). Go through either of the outside tunnels to reach a switch that opens a gate you haven't seen before. Go back and climb into the center doorway and turn around; on a ledge above you are two gorillas. Jump and shoot till they're history, then jump and climb up to their level. Jump across a hole that opens onto spikes and grab the crevice on the far wall and shuffle to the right till you can climb up to the gate. Enter and get the Gold Key and the medipack. Go back to the room with the dead lion and enter the middle doorway to a ledge where you can use the Gold Key. This causes several blocks to appear in the water before you. Do a series of jumps to cross these blocks and get the medipack before entering the door. This new room has four doors with no locks, one door with two locks, one door over your head, four panels in the floor with what looks like primitive Greek on them, and a movable block. For notation's sake, let's number the no-lock doors; the first door on your right as you entered is door 1, and so on around counterclockwise. Okay. Pull (don't push) the block twice to cover the panel nearest it, then immediately jump onto it and draw your guns to shoot the gorilla that was just released from door 1. When he's dead, go to that room and get the shotgun shells and magnum clip he was locked up with. Pull the block to the panel closest to the door over your head and jump up again; another gorilla, this time from door 2. Go get some shotgun shells from behind door 2, and as you return notice that the door overhead is now open. Climb on top of the block and jump to the door above. Run through the slicer and get the medipack and Rusty Key, then return to the main room. Pull (don't push) the block onto the next panel, then immediately jump up on it, because door 3 releases about six of those blasted rats. Pick them all off and cheer, because they're the last rats you'll see in this game; then go into door 3 to get a medipack. Push the block onto the last panel, and this time you don't have to jump; no animals here. Walk in and notice two slopes crossing your path, with a medipack in the middle and a key on the far side. The slopes should put you in mind of others you've seen before -- just the size and shape for rolling boulders, aren't they? So run like mad for the key alcove, and you may have to jump part of the way. After the boulders have gone past, you can get the key and the medipack at your leisure. Go back to the door with two locks and use the Rusty Keys. Here you have a long ramp in front of you and variable slopes on both sides. Instead of just sliding straight down, jump to the slope at the right and hold the Jump key. You'll bounce back and forth across the slopes any number of times (I lost count) and end up on a ledge in front of a doorway, facing a room with collapsible ledges floating off the ground -- SECRET #2. Turn so your right arm faces the room and your left faces the outside slope, then jump to each of the tiles in quick succession: right, forward, right, right, right, backwards, right -- and you're in the secret alcove with Uzi clips and magnum clips. Whew! Drop down and walk back to the main slope. Slide down and into a large pool. Swim till you find a ledge where you can shoot the crocodile that's been bugging you. Enter the tunnel and climb all the ledges to reach the top, then slide down to a sandy spot. Climb the rock and slide down its slope, jumping at the end to reach a ledge. Climb up to throw a switch that opens an underwater gate, then jump down to the water in the chasm and swim into a pool before a large temple. Swim under the temple and find the hidden tunnel in the right rear. (You may have to search quite a while; look for a bright square rock, then go under and behind it to find a tiled tunnel.) Surface in a small room inside the temple with a switch that opens the main door. Swim back outside and swim to the walkway at the front of the temple. Get out, draw your guns, and save your game, then walk slowly up to the deceptively open door. BAM! As you step on the last doorstep, the centaur statue to your left comes alive, and boy, is he irritable. It's possible to kill him, but it's not easy (with these weapons); he's fast and durable, and he shoots fireballs. You can stay out there and fight him if you want, but personally I'll just run on into the temple, since he can't fit through the doorway to follow me in. Through the door and to your left to a red room, here's Pierre, finally taking a stand and talking to you. You know the number here; jump and shoot, jump and shoot. And suddenly he's not shooting any more, and you've just killed your first human in this game. (How does it feel to be a murderer? Of course, he started it.) Stand over his still-quivering corpse and loot the body to get magnums, a Gold Key, and the second Scion piece. Climb to the ledge above and get the medipack and the magnum clips. Use the Gold Key to open the door below and you are free to EXIT this level.

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