NATLA'S MINES

Okay, so you're underwater, your employer just ordered you killed, and you've lost all your guns. Is that any reason to fret? Don't worry about your weapons; we'll have them back by the time we need them. You've still got your medipacks, at any rate. Swim forward into the triangular tunnel and up to a pool with a rowboat by a dock and a waterfall. No sign of Natla and her goons, thankfully. Swim to the left and get out at the dock by the boat. At the right behind the big box is a tunnel that leads to a room with a track and a heap of slag. Behind the slag is a crate; pull it out and jump behind it. Ah. A locked gate. Well, go back to the pool, jump in, and surface *behind* the waterfall. A ledge! Climb up and follow the tunnel to reach a switch; throw it to open the gate behind the slag. Go back to the pool and thence to the slag, where the open gate now reveals another switch. Throw it and go back to the passage behind the waterfall. Go past the switch this time and up to find an open gate. The path leads up and eventually to a place where you can jump across to a ledge over the waterfall (marked by two red-striped sawhorses like you see at construction sites). Jump over there and follow the passage to a large room with a control room on the left and a crane holding a pre-fab cabin over your head. Huh. There's something you don't see every day. There's a medipack in the shadow of the thing; go ahead and pick it up, it's perfectly safe. Go into the control room; pick up some magnum clips and notice the three large panels with empty slots in them. In point of fact they're fuse boxes, and you need to find three fuses (red-white-and-blue things that look a little like firecrackers) to make them work and lower the cabin thingy to the floor. Leave the control room and turn left to enter another large room with two cabins (on the floor this time), a tunnel to the left, a tunnel straight ahead, and a crate. Go into the left tunnel just to see; there's a nonfunctioning conveyor belt with a fuse on it and a locked gate behind and to the left of it. Come back to the two-cabins room and take the other exit. As you run toward this gate it opens and you find yourself in a passage with a track down the center, a couple of traffic obstacles, and a ramp at the right. Take a cautious step or two till a boulder rolls across from left to right, then save your game because you may have to do this next bit ten or twenty times till you get it. (I did, anyway.) You see the obstacle course in front of you, pits and sawhorses and a lava pit at the end? The slope to your right leads at the end to a room where you need to go -- but as soon as you take a step towards it a second boulder starts down the slope, and if you're not fast enough it rolls to the end and blocks the doorway. (If you climb up the slope after the boulder's gone and climb up, you'll be back in the two-cabins room, and if you come back this way the boulders reset and you can try it again. But you're using a PC, right? so just reload a saved game and start again.) You need to run and jump, run and jump, and at the end jump up and to the right and dodge into the tunnel before the boulder gets to you. Yes, it can be done, though you may not think so at first. Just keep at it and don't overcompensate. Once you're safely beyond the boulder, pick up the first Fuse and walk up the tunnel -- and as soon as you hear a boulder start, jump back. Start again and dodge a second boulder on this same ramp. (There's lots of boulders in the mines; always be suspicious when you see a slope.) Drop through a hole in the floor to find yourself back at the track you were running over before. Climb up the slope the boulder came from; at the top is a doorway you can jump up to that will take you back to the two- cabins room. Pull the crate until it's under a hole in the ceiling. Climb up on it and jump over to the roof of the cabin with the police tape around it. Go into the corner, where the roof gives way and you fall through. Go around and pull a switch that moves the rowboat. Follow the tunnel to a hole that drops you onto the crate you so judiciously placed here to fall onto. Go back to the pool and jump in. Swim to the middle (dark) section of the boat and climb up, then run and jump over to another dock you couldn't reach before. Jump over the crate at the left to find a room full of white crates labeled NATLA. Get some magnum clips and notice that one of the crates seems to be damaged. Pull it out once, then push it into the alcove at the left. Pull out a second crate twice, then pull it to the right. Go down the new tunnel to throw a switch that moves the drilling machine out of its tunnel by the slag heap. Cool. Go back to the pool and swim over to the other dock, then go back to go into the tunnel the drilling machine just vacated. A crate blocks the path; push it forward twice and climb up on it. Jump up into an alcove in the ceiling where you can get some Uzi clips and throw a switch that opens the gate by the conveyor belt. Drop down and climb down on the other side of the crate. Walk forward to a large room with, oh joy, another Fuse on the floor. Walk forward just far enough to get it and jump hastily out of there; there's a goon here with your magnums, and he'll plug you if he notices you're here, and you aren't exactly in a position to defend yourself. ("Ain't nothing personal," he drawls apologetically, and then you're hamburger.) Go to the conveyor belt room (via the pool, the waterfall, the two-cabins room, and the left tunnel) and throw the switch to start the belt and get the last Fuse. Go back to the control room and insert the three Fuses to send the cabin crashing to the floor. Go into the smashed cabin to get your pistols, yay! Climb onto the roof of the cabin and look around till you spot the passage in the wall, then run and jump up to it. Walk up to the top of the first rise, then turn right and jump up to a new ledge. Walk forward to a gate that opens for you (and closes behind you). See the wooden trapdoor in the ground before you? If you touch it it'll open and down you'll go into a lava pit. So turn around at the top of the little slope and jump (that is, hit the Down key, not the Jump button) and Action to grab the edge of the pit before you fall in. Hang on; in a second the door will close and you can pull yourself up to stand on it in complete safety. Turn right and climb up to a ledge -- SECRET #1, medipack, Uzi clips, and a switch that reopens the gate so you can leave. Back at the tunnel, turn right to come out at the pool again. Swim to the docks where the boat used to be and go back behind to the drilling machine, where you can now take out the creep and get your magnums back. Gee, I almost feel human again. (Be careful here, though; there's all kinds of almost invisible lava pits and so on that you can easily fall into when you're jumping around trying to avoid being shot.) Now. See the switch on the opposite wall, on the other side of a chasm full of lava? We need to get there. Walk up to the ledge behind the pillar to get close to it, then jump back and do a running jump at it. You won't make it, but you'll hit a slope (ouch!) and slide down to a ledge you can grab. (Be sure to let go of the Jump button as soon as you leave the ledge; otherwise, you'll jump off the slope instead of sliding down it and end up in the lava. That is, dead.) Shuffle to the right as far as you can go, then drop down and grab the crevice below you, then shuffle right to the ledge and drop off. Head up this tunnel till you come to a bunch of lava; jump to a small block at the left and walk to the end of the block. You're now looking at a large room full of lava with blocks scattered throughout, and can you guess that you have to leap from one to the next to get to the other end? Notice, however, that some of the blocks are sharply slanted so you'll slide off. Jump to the right block, then to one in the middle. Don't go on yet, however; turn right to see an opening in the wall. Jump over here -- and immediately run forward and push a crate forward, because a boulder's coming and you need to get out of the way. In the new room, pull the crate to the right, then go up into the room it concealed -- SECRET #2, a medipack and Uzi clips. Climb up again and drop down onto the track the last boulder rolled down. Turn toward the boulder and get a medipack, some shotgun shells, and Uzi clips. You can't get past the boulder and there's nothing down the other way except dark, so jump back up to the tunnel and return to the room above. Jump over the first hole and drop down the hole in the right corner to be on the other side of the boulder looking out at the lava room. Jump to the pillar, then turn right and jump to the right pillar of the next two. Jump to a pillar in the middle, then jump to the left pillar of the last two. Jump down and walk to a room with a slope to a lava pit with a ledge on the far side. Slide down, then do a standing jump to the ledge and climb up to a room full of TNT crates. Walk into the next room to see a tunnel overhead that you can't reach and a pile of rocks you can't climb over. Go back and notice that one of the TNT crates looks sort of damaged. Pull it into the other room and push it into the far left corner under the hole in the wall, then climb up and go in. Walk to a lava pit and jump to the right ledge (the left is too steep). Wait a second for a boulder to come down, then jump to the tunnel it came from. Follow this to find -- gasp! -- the switch you've been trying to reach since you shot the guy with your magnums. Get some magnum clips and pull the switch. Go back down the tunnel to find that the rocks have shifted and destroyed your crate. Drop down and turn left to climb and jump over the rocks to a large chamber with pillars, lava pits, and a murderous child on a skateboard -- "You talking to me?" he jeers as he sweeps past, shooting at you with your own Uzis. Shoot him (purely in self-defense, of course) and take your guns back, and no, you can't take the skateboard. Get your own. Wander around exploring and picking up the odd ammunition here, looking in every pit till you find one against the left wall that's full of water rather than lava. Jump in and swim through a gate to SECRET #3, two medipacks and Uzi clips. Go back through the gate and go up to a ledge where you can surface, get out, and go down a tunnel that returns you to the pillar chamber. Turn left and go up to a tunnel out of this room. Hmm, a suspiciously wide tunnel with a gentle upward slope. Makes you nervous, doesn't it? Run up the slope, keeping alert for two boulders that will come at you. Jump to the side to avoid them, then walk to the top and wait for a third boulder to roll out of a tunnel on the left. Go in and up to find an old friend: a room full of blocks to climb. Work your way up to a hole in the ceiling. Pull yourself up into a room with a movable block. Now. This business can get a bit confusing because we have several movable blocks in several almost identical rooms. Just follow along here. 1. Push the block forward twice. Go into the next room, turn right, and climb up. 2. Push the new block forward twice to find Gold Door 1 on the left and a hole on the right. Go down the hole. 3. This room has nothing but a block. Pull it forward once and go back up, then into the next room and down. 4. Push the block once to reveal a new passage with Gold Door 2 and a switch. Throw the switch to open Gold Door 1. 5. Go back into the room and up to Gold Door 1, now open. Go down some stairs and a hallway to Gold Door 3 and a switch. Throw the switch to open Gold Door 2. Go back up the stairs, through the door, across the room, and down to get back to the now open Gold Door 2. Whew! Gold Door 2 looks out into a big room with adobe buildings on both sides and a pyramid-type structure -- in front of which is the last goon with your shotgun. "Say cheese!" he shouts, for no particular reason, and opens fire. Return it until he bites the dust, then take back your property from his cold and lifeless fingers. Relax; you don't have to kill any more sentient beings in this game till the very end. (Though I suppose none of these guys really qualifies as sentient . . . ) The door to the right adobe has now opened; if you walk into it, you'll recognize it as Gold Door 3, so you can ignore it. Head for the pyramid at the far end. The lock to this door is pyramid- shaped. Climb onto the doorjamb and look at the wedges cut into the surface of the pyramid. Jump from one wedge to the next as far as you can go, then jump at the wall and slide down to the last wedge, which leads to a passage with a switch. Flip the switch, then go back out and slide down to the floor again. Go back to the other adobe, which is now open. Inside is a medipack and the Pyramid Key -- which you can use to open the pyramid door and EXIT.

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