THE GREAT PYRAMID

Of course it gets harder as you go along; what did you expect? The first thing you have to do is kill this abominable thing. Pull out your Uzis and go at it, jumping constantly (but be careful of the edges!) and healing yourself mid-fight whenever necessary. Sometimes you can jump over it, but stay out of reach of those arms; it smashes and it grabs, and neither is very nice. When you notice it getting depressed, back up as far as you safely can, because when it dies it blows up and can take you with it if you're too close. Stroll around the platform picking up Uzi clips (six of them) and go out the open door. Slide down a slope to a room with a movable block, which you should ignore just now. Go to the end of the tunnel where there's another movable block; push it three times and go up the new tunnel to push the first block from the other side. Return to where you started and climb up on the block. Turn around and jump across to the tunnel, where the slicer you've been hearing is located. Run through it (noticing the cracked floor tile in front of it) and follow the tunnel. When you come to an intersection, turn right and push the movable block once. Return to the intersection and turn right. Run past the door and drop to the next room. Pull the block backwards once, then turn around and climb back into the tunnel. Turn left and go down and push the block forward once. Return to the red door and stand on the block to pull the switch; go through the open door. Here you've got a lava pit with pyramid slopes on both sides, with some darker spots level enough to stand on. Turn right and jump to the dark ledge. (Beware of splashing lava; it hurts.) Jump to a second, third, and fourth dark ledge, then turn around and notice that there's now a red bridge hanging off the ledge where you started. Cool! Jump back to this spot and run across the bridge before it falls to reach SECRET #1, shotgun shells, medipack, and magnum clips. Throw the switch to reset half of the bridge and jump back across. Jump the ledges again to the far end and go through the next tunnel. Look familiar? It's a boulder tunnel, a short sharp one. Best way with this one is to walk backwards up the hill till you hear the boulder start, then run down and out the door. Go up the hill to the next tunnel, which is identical to the last one; do the same again. Run up till you see a broken tile; step on it and jump back, then do a safety drop (ouch) down to the Scion's chamber. No, you can't take it with you; you have to destroy it. Be responsible here. Blast it to hell and gone, triggering a very satisfying explosion and an earthquake of major proportions. Now, in some games this would signal the beginning of the end sequence, and you could just sit back and watch it unfold. Ah, but you're Lara Croft, and you *live* for danger, don't you? So we now have to get back out of here while the entire world crumbles about your ears; and while there's only a couple of monsters left, you can bet there'll be every other hazard you've run across multiplied and combined in tortuous ways. And all with the earthquake shaking the horizon at odd times. Ya gotta love it. Go out the open door and shoot three demons, one on each side of the bridge and one down the middle. There's no more demons for a while, so pack your guns away till the last room. Notice the right side of the lava pit has cooled to black rock; drop into it and down a hole at the right. Turn left and do a running jump to hang onto a crevice, then shuffle right, getting hit by (or avoiding, if you're fast enough) four dart guns. At the end drop onto a slope and jump to avoid another lava pit. The new room is a broad hill down to a swinging blade with spikes on both sides. Go down the hill on the right, and a boulder rolls down the middle and into the chasm. Face the swinging blade and time a jump behind it. Walk and jump through the patches of spikes to a room with lava pits, spike pits, and broken tiles. Oy. Climb to the top of the slope, then turn right and jump across to the broken tiles -- and immediately run-jump to the next ledge. Oh, very good, very good. Now enter a lava pit with pillars in it. Ignore them; face the left wall and jump to an almost invisible crevice in the wall, then shuffle right. When you get all the way across, drop down to SECRET #2, three medipacks and some Uzi clips. Turn back to the lava and face the thin slope in the lava. Jump to the slope and hold down the Jump button to jump backwards onto a ledge. Turn around and grab another crevice and shuffle right to another ledge. Oh great, it's collapsible tiles, a boulder, and a swinging blade. Groan a little, then run like mad over the tiles and behind the blade before the boulder flattens you. In the new tunnel, there's a downward slope to the left and a waiting boulder to the right, oh goodie. Turn left and run like mad into a tunnel at the bottom. Turn back and jump over the now-still boulder to get a medipack, then jump back into the tunnel. (Seems like a lot of trouble, does it? Believe me, you need all the first aid you can get.) The fun continues with a slope with a swinging blade at the bottom and a boulder at the top. Jump out and begin your slide when the blade is at one side and jump at the bottom to get to the ledge behind it. Drop down to a ledge at left and RUN to the middle of the next room to avoid the lava pouring in from both sides. Pick up a medipack at one side, go back to the center of the room, and RUN to the end of the room. Pull the switch to open the door. Go right to get some Uzi clips, then run left and stop just in front of the lava pit while a boulder comes down from a ledge above you and bounces harmlessly over your head. Do a standing jump to the next ledge and hang on till a second boulder rolls past, then climb up and go on. The next room is torch pillars in a large pool -- look familiar? These pillars are in a straight line and much closer together than the ones in the Monastery, however. Walk up to the edge of the ramp and wait for the torches to douse, then do a series of standing jumps from one pillar to the next till you get across. Now. Here's a huge room with a deep well at the (far distant) bottom and a platform at top with a swinging blade, and a tunnel on the far side with goodies. Do a running jump to behind the blade -- where there's a collapsible floor, so immediately run and jump to the tunnel in the opposite wall. Wow! that was dicey. This is SECRET #3, medipack and Uzi clips. Turn back; the floor under the swinging blade is gone, so you'll have to find another way out. Center yourself over the well, hold your breath, and do a standing jump into space, and hopefully you'll scream all the way down to a safe landing in the water. Surface and climb out to get some Uzi clips, then go down to get some more Uzi clips and swim down a short tunnel. Surface and get four Uzi clips, and notice that the earthquakes are back with a vengeance. Now max out your health, draw your guns, and save your game. It's time for the last bad guy -- and my God, it's Natla, not only not dead but with red demon's wings to boot. Blast like mad and jump like crazy until she drops. Then walk cautiously forward and wait for her to get up again, because she's not really dead, she's just playing possum. Ahh!! Shoot again till she lies down for good this time; don't wait for an explosion, though, because there won't be one. Did you run out of ammo? That's okay, because there's no more monsters. Hooray! Okay, it's a large room with pillars of different sizes. You know by now that you want to get to the very top of the very tallest one, but none of the pillars here is short enough to climb. Head for a pile of sloping rocks in one corner and jump over them to discover a doorway. Follow this up and jump onto a pillar. Turn left and jump across two pillars to another tunnel. Follow this and drop down to a pillar; jump across three pillars to climb up into another tunnel. Follow this around and drop down to a final pillar. Do a run-jump-grab to the red ledge, then climb up and slide down to EXIT!