The helicopter drops Lara off outside the tunnel. The SLinc repair team is already at work by the looks of all of the crates marked SLinc. Approaching the truck triggers a sniper with a laser sighted gun. After shooting the guard, climb on a crate to pick up some flares. Make your way to the door with the switch. Near the door is a green crate. Climb over the crate and drop down near the truck, now push the crate away from the truck. Pick up Desert Eagle clips. Pull the switch to open the door. Inside the building (control room): Shoot one of the work crew holding a big wrench. Continue into the next room until you reach the control room. Shoot the two workmen with wrenches that guard the control room. Push the green crate towards the fenced wall to uncover some shotgun shells. Now pull the crate back to the center of the room. There is now an opening in the fenced wall near the crate. Enter the opening for SECRET #1. Pick up a large medi-pack and some shotgun shells. Return to the control room and find a small medi-pack (found by Doninss). Go down the stairs near the control room . Explore the large room at the bottom of the stairs with a fenced off area down below with fires. Not much you can do here, so go back up the stairs and take a left from the stairs to the huge fans. After you have sliced and diced poor Lara a few times trying to get past the fans, climb up on the short block near the fan. Shoot out the vent in the wall (above the short block) and enter the air shaft. Shoot out the vents at the other end of the air shaft and pick up a grenade on the other side of the fan. Return back up the stairs to the control room. Now that you figured out how to shoot out vents, find the vents near the control room by the FIRE sign. Shoot out the vents in the wall to reveal fires behind the vents. Yup, that is the exit, so climb up. Fires and The Drill! Time a simple jump past the fires and make your way up to the drill. (Hint, you can stand at the very edge of the block where the fire is and not take damage.) Walk around the drill pit until you spot the climbing ladder on the inside of the pit. Go to the wall opposite of where you entered the drill room. Save your game. From the wall opposite the fires, line up a diagonal backwards jump to the ramp above the climbing ladder. Slide down the ramp while holding down the Action key to grab the ledge. Start climbing down the ladder. (Note - A simple backwards jump in line with the climbing ladder will simply land you in the pit.) Now the drill is descending as you climb down. As you near the bottom of the climbing ladder, climb sideways and drop off on the left ledge. Do Not Move! as a fire is triggered on the same ledge. As long as you stay near the wall, you will not get burned. Sidestep sideways while facing the wall, then time a backwards jump to avoid getting burned. Wait until the two drills descend, then line up a long running jump across the pit to the fan area. The fans: Light a flare and flip the switch on the short block near the fan. The switch opens a trap door on the other side of the fan. Save your game. Climb up on the short block near the fan, and use the Action and Up arrow to enter the high crawlspace. Crawl forward and then left. Immediately stand up after going left. Two rats are gnawing at poor Lara. Use the Roll key and your pistols to take out the rats. Light a flare and pull the switch on the wall to turn off the fan. Go back down the crawlspace the way you came and past the fan to the trapdoor. (To get down from the crawlspace, back up to the opening, use Crawl + down + Action key). OR if you missed the switch in the crawlspace, you can continue down the crawlspace and drop down to find yourself on the stairs near the control room. Find your way back to the fans by the control room, and use the vents you shot out earlier to get around the fan. When you are between the 4 fans, drop through the trap door. Area with burning barrels and pit: If you landed on the middle ledge, go back by the wall and look for a narrow space along the wall. Find some flares. You can explore the rest of this room by doing a jump grab from the middle ledge to explore the top ledge. You can also explore the back of the room by dropping down to the bottom floor from the middle ledge and then using the climbing ladder to get back out. After you are done exploring, do a jump grab to the ledge by the pit and climb up. Jump your way around the pit to the other side and drop down. Shoot the workman with his wrench, then climb up on the right side of the room. Near the small pit in the floor near the fence, try to shoot the guard running in and out of the high room. Do a jump grab to the overhead ledge near the light and climb up. Enter the dark tunnel in the wall and shoot the sniper (if you haven't already). Near the flames, look overhead to see a higher room with some goodies. Save your game. Go back to the blocks with flames and climb up on the short block above the flames. Shoot out the vents and enter the air shaft. At the end of the air shaft, turn around and do a jump grab to the higher ledge. Pick up a small medi-pack and shotgun shells from the room above the flames. Go back down, slide down the ramp and stop above the train tracks. Train Tracks: Save your game. Jump down and head over to the yellow door on the other side of the tracks. Do a simple jump over the ramp as a train comes whizzing by. Now head up to the train tunnel to the left side of the yellow door. Save your game because "dying that horrendous Thud-Crunch Blood-Splattering "Ughhhh" death multiple times as her limp body careened down the Tracks like a lifeless Rag-Doll." To avoid becoming the lifeless rag doll, start running up next to the left wall and start sprinting at the white lights in the tunnel. Sprint along hugging the left wall by adding the left arrow key and beat the train. (Sounds easy, but I was about to throw the CD out the window until I read Doninss's hints for this secret.) Note: if Lara has her body firmly touching against the LEFT wall the Tram will pass her without harm; this works if she is walking, , running, sprinting, or just standing. -(JayJayD) Pick up the large medi-pack from the tracks. Return to the tunnels in the wall. Admire the graffiti, then enter the other tunnel. SECRET #2! Pick up a rocket and find some of the early attempts at digging the tunnel. Pick up the Rocket Launcher from behind the old train. (found by Doninss). The Quad bike and the pits! Shoot the workman and the sniper that attack. Now out find what they were protecting behind the crates. The Quad bike! Quad Bike Controls Action Key PC Turn Left & Right arrow keys Left/Right Cursor Keys Accelerate Action + forward arrow Ctrl Reverse Jump + forward arrow Alt Hand Brake Sprint ? (hold down while accelerating then let go of hand brake for turbo boost.) Dismount Roll + Left or Right arrows End + Left or Right Alternate brake Use reverse or forward to stop the quad bike Optional quad bike practice (by Xanadu): Save your game before you try this. One really cool thing is in the tunnel with the train, when you flip the switch and open the door, kill the two baddies, then get on the bike and park it right next to the door. Then jump out of the room back onto the train area, flip the switch again, go through the open door, and get on the bike and drive it out into the train area. Now you can wheel around through that whole section like you're in a halfpipe! Unfortunately when you try to go down the area where the underground train is, it's gated off. Oh well. Reload your saved game and continue. Get on the quad bike and drive up the ramp. Now you need to jump across the train track as a train flies by below. Drive down the dip before you fly over the train tracks. The next jump is the deep pit you found earlier. Back up as far as you can. Grab a nearby hand to help out. (Yes, this is the three handed control model. Hint, spouses and older siblings don't much like this duty, if you happen to have a young child, they are very happy to help out.) Have your assistant hold down the hand brake (Sprint key) and add the gas (Action + up arrow). Let go of the handbrake and fly over the pit. Immediately on landing, take a right or you will have that sinking feeling accompanied by explosions and quad bike tires flying in the air (picture by Doninss). For the next pit, get the quad bike turned around and lined up on the left side to go over the pit. Use the handbrake while accelerating to get a turbo boost. Let go of the handbrake to fly over the pit. Land. You can get off the quad bike and climb up on a high block to check out your landing area on the other side of the pit. Line up a jump for the center of the ramp for the final pit. Land by the train and run over the workman with the wrench. Pit by train - top level Get off the quad bike by the train and check out the machinery. Find the switch near the burning barrel and the machinery. Pull the switch to open a blue door. Carefully navigate on the top ledge to the other end of the train (staying along the same wall as the switch) to find the blue doors. Entering the bathroom triggers a workman with a wrench in one of the other bathrooms. Shoot him as he comes flying out the bathroom door. Notice the card reader in one of the bathrooms, and pick up 2 sets of shotgun shells in the other two bathrooms. Go out by the train to the right side of the pit and take a diagonal jump to the scaffolding area on the right. Shoot the workman and find your way blocked by a burning barrel. Not much more you can do here, so return to the quad bike. (Note, you can get over the burning barrel by using a long running jump, but using the quad bike to get to the other side is much more fun.) Navigating the pit (by quad bike): You can navigate the pit by foot, by quad bike or a combination of both. Using the quad bike is much more fun. Near the train is a ramp. Drive the quad bike up the ramp and jump to the top of the train. Stop the quad bike without falling off the train (using reverse works pretty good to stop). Save your game. Back up the bike as far as you can (on the top of the train) and line up a jump to the right side of the ledge on the other side of the pit. Make the jump over the pit and drive along the ledge up one more ramp, land and brake or turn to avoid the burning barrel straight ahead as you land. Drive down through the dirt cave until you reach a wooden ramp near the fallen down train. Park the bike and get off. Pick up the small medi-pack from the wooden ramp. Use the quadbike to jump from one wooden ramp to the other wooden ramp on the other side of the pit. If by foot: Go to the top of the scaffolding and take a long running jump over the burning barrel. Pick up the rocket and climb to the bottom. You can get up to the wooden ramp by the ladder by standing in the corner near the ladder and using Action + up arrow. Use a long running jump with grab to jump across the wooden ramps. Return and get all of the goodies in the scaffolding. Climb down the ladder in the small pit. Other side of the pit by wooden ramps: Stop in the corner and check out your next move. You need to drive down the slanted hill to the ledge on the right. Drive down and stop because a sniper is shooting at you from underneath the train. Use the MP5 to take him out, and take the other sniper out that is walking back and forth among the scaffolding on the other side of the pit. Your next move is to drive along the slanted ledge underneath the train to the scaffolding area on the other side of the pit. Drive across the pit, and run over the sniper if you haven't killed him already. Other side of the pit in the scaffolding area: Get off the bike and go out on the ledge that overlooks the pit. Using the MP5, you can take out another sniper on the other side of the pit near the bottom. Now take a long running jump with grab to the ledge underneath the train. You need to line up the jump to the very edge of the ledge. (Hmm, I thought there were some flares there). Use a long running jump to return to the ledge by the pit. Find the tall climbing ladder and climb up, then sideways, then up to the top. Find a rocket opposite the burning barrel you saw earlier. Climb back down the ladder and enter the scaffolding area. Find the MP5 clips on the stairs near the small pit in the scaffolding area which triggers a couple of rats. Get on the quad bike and drive into the small pit by the stairs. Bottom of the pit (dirt area): Either run over or shoot the workman in his orange coveralls. Get off the bike and look through the grating of the small pit to see some sort of drill. Walk out to the pit and notice the small ledge. Back up a bit and take a simple jump to the small ledge. Turn around and start climbing down a really tall ladder to the bottom of the pit. (Note the grated door on the way down.) Pick up the harpoons near the ladder. Take a long running jump to the other corner with the harpoons. Look nearby to find one more set of harpoons. Return to the climbing ladder, climb up. Do a simple jump to get over the small ridge and return to the quad bike. Drive the quad bike down into the dip, then add the gas to make the jump to the other side of the pit. If by foot, you can take a long running jump from the climbing ladder to the steel ledge and back again to get back and forth across the pit. Bottom of pit (steel ledge): (Kill the sniper, if you haven't already.) Get off the bike and look in the right hallway for some grenades by a dirt hill. (This is also the way to get the quad bike back to the other side of the pit.) Return to the area by the jump and pull the switch on the wall which opens a gate on the other side of the pit (Lara is standing in front of the switch). Walk out to the steel ledge and pick up the Drill Activator Card. Drive the quad bike across the steel ledge and make a jump to the open gate opposite the steel ledge. Bottom of the pit (after gate): Get off the bike and explore the first room. Find a small medi-pack near a fenced window. Enter the room with the burning barrel and climb up to the room with the drill. Two workmen attack, kill them and avoid backing into the burning barrel. Pick up a small medi-pack and flares for your troubles. Tunnel with drill: Explore the tunnel and find some Uzi clips back by the blue porta potties. This triggers three rats. Find the switch near the motor. Pull the switch down to start the motor and turn the drill. After admiring the turning drill, find an opened trap door between the drill and the motor. Drop down to the bottom and find the card slot for the Drill Activator Card. Insert the card. The drill is turning and creating a bit of an earthquake. Turn around and use a standing jump with grab to get out. Climb out and find out what the drill has done. After the drill: Do a simple jump over the ramped dirt to the newly excavated area. Find the hole in the floor and drop down and slide down a long ramp. Kill the two rats. Pull the switch to open the gates. Take a long running jump with grab to the doorway on the other side of the pit. Pick up the Pump Access Disk. Dont' run down the hall just yet, or you will end the level too soon. The cut scene shows those blue bathrooms near the train at the top of the pit. Now you need to climb back up to the top. Back to the top of the pit: Take a diagonal long running jump with grab to the climbing ladder on the other side of the pit. Climb up to the top. Do a simple jump to get out of the small ledge above the ladder. Make your way back up to the top of the dirt hill. Find a climbing ladder and climb up. Go back out by the large pit. Find the other climbing ladder and climb up, then sideways to the top. Jump over the burning barrel and make a diagonal jump back to the train side of the pit. Run around the train and find the blue bathrooms on the other side. Place the Pump Access Disk into the card reader in one of the bathrooms to turn on the pumps. The pit fills with water. Pit with water: Climb on top of the train and go to the left corner near the pit. Save your game. Line up a jump to the pit where you won't crack Lara's head open. Use the swan dive (Walk + Jump + Up arrow), add the roll key to do a spectacular dive to the bottom. (found by JayJayD.) OR dive while shooting guns... You can dive with your guns drawn! Simply equip either pistols or uzis and when you dive, immediately after she puts her arms into dive position press draw weapons and she will dive with her guns out and will be able to shoot them!!!!![the guns must be in their holsters before she starts to dive!] (found by N.Huppert.) Add the roll and it is a lot of fun. Of course, if you have un-coordinated fingers like me, it might take several tries. "Top work, fella!!!! That's what it's there for.... Tried to make a long enough leap in Vegas to do this also...doesn't seem to be many places in TR to do it." (slinc aka Philip Campbell). After landing in the water, swim around until you see a tunnel, swim up the tunnel and pick up some harpoons on the floor. At the end of the tunnel, swim up and climb out on the short ledge. Lost World: You are far underground, who knows what you might find. Secret #3! (found by Doninss). Save your game. Follow the ledge until you come to a lava pit. Take a simple jump to the left and then jump over the short ramp to the top. Slide down the next ramp and do a standing jump with grab to the ledge in the corner. Wait a bit to see find out what the strange noise is. It is a pterodactyl, a prehistoric bird that happened into the wrong time zone. This bird is very intent on pushing you into the lava pit, so stay in the corner and shoot away. Now take a simple jump to the next ledge. Now a long running jump to the next ledge and one more long running jump to the ledge in the corner. Nowhere to go! Do a jump grab to the wall and shimmy to the left to the other side of the pit. Drop down and climb on the ledge and look back the way you came. See that gap across from the wall you shimmied across. Shimmy back the way you came and on the third block, pull up on the slanted ramp and do a backwards jump (Jump + back arrow). Land on a ledge with a large medi-pack. (Somewhere another pterodactyl is triggered.) Get your goodie and go to the other side of the ledge. Spot another medi-pack near the lake, take a simple jump to the ledge and pick up your second large medi-pack. My last remaining pterodactyl seemed to be stuck down by the lake making it an easy target. Slide down into the lake and return to the pit. The underwater pit: Swim until you find the underwater orange building. Enter the orange building and swim down the tunnel to the yellow door.