MUDUBU GORGE

Check out the area where you begin. In addition to the pack of bats, there's a dragon in the trees, and another living beneath the ledge of the gorge. Climb down the pillars. Take a step back from the edge and stand and jump to the central block. From there, you can jump and grab the distant rocks, shimmy right and you'll find a Switch which opens a trapdoor back near the start of the level. You can get back to the start by backflipping from the slope to the block in the center of the river. Back near the start of the level, check under the overhang, where the bats came from. Collect the ammo from up above, but return to the ledge below. Return to the far side of the gorge, and this time shimmy to the left. You can hang, then drop and grab the ledge below. Also, above this area is the monkey swing that takes you back across the gorge. Follow the trail along the shore and jump past the slope to the flatland near the opening. Past the sealed door, hang, drop, and jump from the second ledge, and you backflip over the razor grass. When you crawl into the space, a lime green dragon comes out. Collect the Save Crystal from the dead end, and watch for a lurking dragon on the way back. Clean up the stairway back through the crawl space and push the button to open the sealed door. Behind the waterfall, collect the ammo from floor level and monkey-swing to the ledge above the slope. First, you have to slide, then jump and grab the tall pillar. Run and jump across the central pillar to grab the Save Crystal, and continue in that direction. Out of the Secret area, run, jump, and grab the climbable cliff face. At the top, the next Secret is to your right. Backflip from the ledge above to the steep slope, and grab the edge when you slide down. Shimmy right and drop to the short platform below. To make it back from the shack, you have to run and jump from the short platform, mindful of your head, to the ledge across the way. Back on the trail, past the ledge where you backflip to the Secret, clear out the crocodiles near the Kayak. The Switch that opens the gate is below the corner, beneath the dark water. When you come through the gate from the pool, row backward furiously to slow your descent, and then move into the cove to the right. Fight the current around the perimeter of the lagoon and into the niche with the Save Crystal. Over the first falls, stick to the wall on the right to avoid the big boulder, as well as the trip line. Around the bend, the current pulls you to the right. Row backward to the trip line that deactivates the blades. Over the second falls, the rock is on the left. Row backward like a madwoman to keep from getting sucked over the rapids. Don't try to change direction, as you can't afford to bounce into the rock walls upstream. In the dark cavern, follow the stream around to the right. Negotiate the run by rowing backward to slow yourself and picking your way around the trip lines. At the last trip line, turn to one side and row backward, but not too far: just make it around the corner. Just past the last trip line, begin rowing forward to make it into the narrow opening. This is the toughest part of the run, but it beats the heck out of going the other direction. The last stretch of the rapids is marked with pockets of razor grass. Keep left initially; then go with the flow. Finally, you're dumped into a larger chamber. Removing the huge plug from the bottom of the pool is the main puzzle of the level. Off the plug room, to the left of a whitewater tunnel, is a relatively quiet avenue you should explore. As long as you can keep from banging the walls, you can make it into a large chamber with a bright waterfall. Behind the bright waterfall, paddle back and get the Save Crystal. There are other goodies on the shore which you'll have to get later. Back in the plug room, take the greenish tunnel. Up the greenish tunnel, a crocodile awaits your frantic exit from the Kayak. Once you settle the score with the croc, monkey-swing out over the chamber, and time your swings to pass safely by the flaming faces. Jump to the distant ledge, and claim the Rocket Launcher. Continue up the rock near the weapon. Follow the trail to the chamber with the bright waterfall. You can run, jump, and grab to get the ammo across the falls. Double back down the shore from the bright waterfall and climb to the ledge on the left. Monkey-swing out to the juncture. After you hear the bats chatter, stop moving forward. Pivot left and drop off at the wall. Collect the ammo from the left-hand shore and monkey-swing over to the opposite side of the stream. Jump around the corner to the slope, and from there to the platform. Jump back and grab the wall. Climb. When you reach the outside area, look for a tunnel on your right. Inside the tunnel, you have to duck a number of rolling boulders. Past the boulders, you arrive upstream. Run and jump to the platform on the right and climb to the crawl space. Through the crawl space, stand and jump to the central platform, and then run and jump to the ledge beyond. Watch your head and stick the landings. Ride the rope slider down. You have to jump off on the entryway ledge, or you'll take a small amount of damage from landing in the room. Climb the tall texture, ready for a dragon ambush from the right, at the top. Throw the Switch in the outer hall to pull the plug. When the torch lights in the nearby hallway, another dragon comes out to play. Return to the Kayak and head down the drain. You have to ride the edge or you'll take serious damage from the fall into the chamber below. Kill the crocodile. Beneath the ledge is a Switch that opens the exit and release a pair of crocs into the small pool.

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