TEMPLE OF PUNA

The temple begins in a hostile intersection. Draw your weapon and look to the right. Blast the tribesmen in the hallway. If you get poisoned, quickly clean the stairs of all the enemies before having a Medi Pack. In the lower area, the gate is the entrance to the boss's lair. The large room with the boulder on the ramp is the final stage of the trap leading up to the boss. The enemies attack as soon as this level gets underway. Follow the stairway up, ready for one last blow-dart warrior on the long switchback staircase. At the top of the stairs, crawl through to the level's big puzzle. The line of rolling blades rakes the room from end to end. Jump from the upper ledge (sliding slows you down) and sprint to the near right corner as the blades roll away. Quickly orient yourself so that Lara is in the very corner of the room, standing at an angle with the corner directly behind her. When the blade rolls back toward the far end of the room, you have a few seconds to get out of the corner and hit the Switch. When the blades head to the far end of the room, sprint across to the corner near the Switch. Don't turn to face the center of the room until the blades reverse away again. To get to the other end of the room, you'll have to step out as the blades roll away, and line up with one of the "axles." Jump the gap between a set of blades and sprint for a distant corner. Keep your nerve and watch your health. As long as you're relatively healthy, you can survive a couple of nicks. Consider backflipping out of the corners. A small turn sets you up nicely with the nearby button. When the fourth button is pushed, the distant door opens. From the safety of the door, you can see that the Save Crystal is slightly off-center in the room. Let the blades roll to the left. Sprint out for the prize, ready to roll just as you reach it. Sprint back for safety. As long as you keep a reasonably straight line and aim for the left-hand side of the open door, you can make it. Down the slope, the puzzle seems to require that you throw all three Switches before the ceiling tenderizes our heroine. Although you can solve the puzzle by throwing Switches, simply pull out the box. The spikes descend, and get stuck at the box top. Throw all three Switches to open the door. Hang and drop down the hole. In the large room, the first of two boulders is poised for its downhill run. When you throw the Switch, the area lights up, and the entry door seals. Sprint down the run as the big rock releases. Sprint out the door, back into the area you saw when the level began. Make a right turn. In the passageway, make for the Save Crystal. The flooring panels will collapse unless you stick to the center of the run, so keep moving. As long as you don't start sprinting too soon, you should have just enough juice to make it to safety, between the two slopes. Don't sweat it if you miss the Save Crystal on the first pass. You can crawl back and take the Save Crystal from beneath the rock. As you walk into the hallway, a tribesman appears on the right, near the boss's gate. Two more enemies appear moments later on the left. Climb back up the long staircase. At the point where it switches back, a portal opens high above. You can barely see it in the dark. Jump from the stairs to the wall and shimmy left to the opening. In the dimly lit room, collect the precious ammo. Once you slide down the slope behind the open gate, you enter the lair. The boss sits with his back to you on a high throne. You have to approach to get his attention. Jump from side to side, and keep those guns blazing. A couple of times during the fight, the boss fires an odd colored bolt off to one side and summons some help. Take care of the hired help before turning back to the boss. The boss won't attack you until the summoned enemy is dearly departed. Don't worry too much about getting poisoned. If Puna tags you with a lightning bolt, no amount of health will save you anyway. Keep hopping from side to side so that the lightning bolts consistently go wide. Collect the Small Medi Packs from the main platform. After you claim the relic, the South Pacific Islands are complete.

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