THAMES WHARF

As the level begins, check the surrounding area and notice the sloping wall to the right. Over the wall lies your first Secret. Run and jump over the wall utilizing the walkway leading straight to it. Collect the Save Crystal and ammo, and utilize the tall box to climb the wall. Across the wall, hop down to the lower platform and run and jump to the crane. Drop down to the counterweight and jump over to the ladder. Follow the pathway down to the sloped roof. You have to jump to the central opening to avoid the barbwire. Walk through the barbwire and rid the room of rats and other more desirable things to find a secret. Pull up out of the barbwire and return to the crane's arm above the counterweight. The route back is semi-obvious, but be careful to shimmy left before you slide back to the level start. Hang from the end of the walkway near the level start and you can see the ramp and the Switch below. Step backward and drop onto the slope, then jump and grab the ledge with the Switch. Throw it and look across the gap. Run, jump, and grab to the platform with the Small Medi Pack. Slide and drop down to the green trapdoor, which was raised when you threw the Switch moments ago. In the large, dark room, the second section of the platform on the left will collapse under Lara's weight: roll onto it and run to the adjoining section, which is solid. Run, jump, and grab from the stable section of the platform to the distant ledge. You'll bonk your head, but you can still make the grab. Follow the hallway and take the Flue Room Key from the bad guy. Backtrack to the ledge. To get out of the room, you need to hang from the corner of the platform, then drop and grab the platform below. That button opens the exit, which you reach by shimmying to the right along the crack. Back near the green trapdoor outside, you can throw the Switch on the wall to the right, then hang and drop to the level below. Shimmy right using the invisible ledge. There are two crawl spaces to pilfer. You'll get the Secret chime when you enter the second one. Return to the ledge with the green door and pull up into the dark crawl space. Follow the path to the right. Push the button, and then doubleback through the crawl space. The button you see in the cinematic moves the scaffold. From the end of the walkway with the green door, hang and drop to the slope, and down to ground level. Dispose of the sniper, and don't overlook the Flares near the Save Crystal. Utilize the stack of boxes near the ammo to climb back to the upper ledges. Climb the ladders back up to where the level began. Jump back over to the ledge above the green trapdoor. You don't need to throw the Switch first, but it couldn't hurt. Utilize the long crack to shimmy the length of the building to the right. Follow the pathway. When you come to the upper and lower passage juncture, choose the low road. You can see the scaffold far below. The button which raises it (the one which was behind the glass) is to the right. The scaffold repositions in front of the Flue Room door. Run and jump to the scaffold, grabbing to lower your trajectory and avoid the awning. Smoke the crow and enter the Flue Room. When you push the button beyond the Save Crystal, puffs of flame cross the room. Be careful on your way out: pause and wait for the flame to fade, and run through to the safe zone between the puffs. Hang and drop from the edge of the scaffold to return to the pathway. Double back to the high road at the juncture. Before you drop down into the hole that the Flue Room button made accessible, jump and grab the ledge, and pull up near the ammo. Look off to the left from where you picked up the ammo. Step onto the slope, slide, and drop to the small ledge below. Drop down from the ledge above and collect the rocket before climbing back to the hole in the path. Jump to the path, then hang and drop through the hole from there. Follow the passageway, jumping and grabbing from the ledge to reach the hallway with the Save Crystal. Follow the somewhat sloping hallway, careful not to slide down without that Large Medi Pack. Drop down into the room and dispose of the guard. This is the water control room. The Switch and the two buttons under glass help solve a big puzzle. When you first arrive, one of the tanks down the hallway is full of water. The other tank is dry, and you can see a red-lit hallway off to the left, out of reach. Throw the Switch in the water control room, and then swim down into the previously dry tank. Collect the stash and pull the Switch. A door in the floor of the other tank opens. Throw the Switch in the water control room again and the water level lowers in the tank with the open trapdoor. Approach the blades and they slow enough for you to swim past. Follow the passage past the underwater fans. Look for a crawl space when it dead-ends. Drop from the upper hallway to the passage below. In the dark room with the runaway generator, pull out the mesh box and push it so that the generator smashes the wall panel. Climb the ladder back to the water control room. You should be able to swim to the red-tinged hallway once the button is pressed. If not, flip the Switch on the wall. Through the red-tinged hallway, swim over and relieve the guard, then press the button to make the second glass-covered Switch accessible. The large tank is dry when you go to backtrack, but there's a monkey swing above. When the second button in the water control room is pressed, return to the tank that you monkey-swung above. Swim down through the opening and follow the underwater tunnel once you collect the Harpoons. When you reach the open area, collect the underwater goodies and exit the pool into the hallway. Expect trouble. Follow the pathway through the barbwire, jumping to the crane platform and from there to the wall. Take your time: a misstep is fatal. There's major sniper trouble lurking in the cathedral dome, as well as the last two Secrets of the level. Don't jump to the walkway on the opposite side of the dome until you get the goods. Push the movable block the short distance you can move it, and climb to the surface above. From near where you find the Small Medi Pack, run and jump along the wall, over the distant slope, and claim the Cathedral Key. Before you take the exit path, look to the left, and you'll see an odd break in the fence line. Climb down the ladder and follow the path downward. Take the Large Medi Pack and double back to the level exit path leading away from the dome.

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