ANTARCTICA

As the level begins, notice how the water saps Lara's health after a very short dunk. It almost makes the ammo nearby not worth the effort. Follow the coastline past the hut. That's a Secret that you can't get at for some time. Jump the channel alongside the ship. In the open area, you're going to have to get wet: climb quickly out at the low protrusion. Jump in the water once more, and climb out near the front of the ship. Climb the cliffs, and look for the monkey swing above to guide you in the right direction. Swing to the end of the line and drop to the small ledge below. The entrance on this end of the ship is through a hole in the deck. Check it out. Down below, fight your way to the room with the machinery. To the left of the machine is a Switch on the wall. It opens the trapdoor at Lara's feet. Drop down the trapdoor and follow the hallways, disposing of thugs along the way. Look to the right in the odd-shaped juncture. There's also a hole in the ceiling on Lara's left. In the direction of the orange pipe, whack the bad guy and drop through the trapdoor. Down below, fight your way to the small window. Outside, you can see the Boat, the last of Lara's vehicles. Push the button and it falls to the water. Double back and go up through the ceiling at the odd juncture. Hang a right when you come out onto the deck and follow the walkway near the cliff. Jump and grab toward the opening from the edge of the deck and collect valuable prizes. Bail from the ship to the waiting Boat below, confident that you can clamber aboard before dying. Pilot the small craft around the ship, near the cliff, and down the waterway past the hut. Pull over to the ledge a short way down the tunnel, and disembark. Slide, jump, and grab from the slope to catch a ledge above. You really need to use a Flare to see what's going on. Head to the right. Grab the Large Medi Pack, and backtrack through the crawl space. You'll drop down into the water near the Boat. Try for the ammo underwater. Guide the Boat farther along the tunnel, and it opens up into an area near a water gate. Hop ashore once more, and expect a welcoming committee. Monkey-swing along the bars, careful at each turn. At the end of the line, the path divides: go to the end of the right-hand branch and drop. Fight your way along the snowy tunnel. There are thugs and huskies in large numbers. Past a raised structure, there's an opening in the side of a building. Proceeded with caution. In the new area, press the button on the wall and loop around the building to the left. Around the corner of the building there's a watery hole near a pipe. Drop to the water and swim quickly to the left to reach a ledge. Check the fuel valves. The water here is only knee-deep, and not harmful. Climb the ladder beyond the fuel valves to a new area. Up top, the generator room is sealed. Opposite the generator room, head around to the left in the outside area and follow the path. The dogs are penned in for now, but you can come back and open the area when the power is flowing. Follow the path, wary of (non-lethal) pitfalls and heavy resistance. You can climb down beneath the bridge to battle for ammo. Back in the familiar area, by-pass the watery hole to the fuel valves and enter the large cave. Defend yourself near the building. The slamming doors are deadly almost on contact. But, as any good Tomb Raider knows, Lara can roll through them in a flash from about one step away. Fight your way to the Crowbar upstairs. When you use it later on, don't just leave it lying there. Head back to the familiar area via a new route, and backtrack down the dark hallway. Climb into the raised structure. Throw the Switch on the wall, and use the Crowbar to open the door. Drop down the hatch and study the map. In order for the generator to power the surrounding area, valves two and four(the green ones) must be opened. Head back to the generator room and throw the Switch to start the machinery. Pop the pups and enter the building. All three buttons are now active. Take the Gate Key from the desk. Time for the traditional big backtrack. Head back to the metal monkey swing, near where you left the small Boat. In that building, the one which you open with the Crowbar, is the gate mechanism. Use the Gate Key and press the button. Be ready for trouble when you prepare for departure. Follow the waterway, making obvious stops to forage. At this landing, there's a small underwater alcove in front of the Boat and to the right. Inside is the Hut Key. If you take the Hut Key all the way back to the hut near the big ship, you'll find that a Save Crystal and some Flares are keeping company with a doggie. If you continue to follow the waterway through the gate, you eventually exit and climb to a cabin. Fight your way around the structure, toward the door, and the level ends.

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