VALLEY OF THE KINGS

Lara and a native Egyptian guide (let's call him 'Aziz' for simplicity's sake) are searching the Tomb of Seth for the Amulet of Horus, not knowing the dark nature behind it....

Tomb of Seth

Welcome to the Tomb of Seth where we will kick off this epic adventure. We'll be getting acquainted with Aziz, your friendly guide who starts off the level by lighting the first of many torches. After he lights his torch he will move down the passage lighting other torches along the wall. The first thing you need to do is grab the Flares to your left and another stash of Flares in the room behind you. There are plenty of dark areas ahead and Aziz won't always be with you. Continue down the passage and get the Shotgun in the first shallow pit. Another shallow pit ahead contains a Medkit and a Scorpion. Kill the poisonous creature with your pistols and take the Medkit. Keep your guns out and move forward until the camera shifts and comes rushing at you from beyond. When you are back in control a Jackal will be attacking. Unload a few rounds into him and put him down. As you approach the tomb, turn North and jump across a shallow pit and get between the two ledges along the right wall. Climb onto the left ledge to get Secret #9; a Medkit. Now return to the main path leading to the tomb and get the Medkit on your way. Enter the tomb and follow Aziz down the blue-colored hall and into the next room. A pair of Scorpions attack when Aziz lowers a wall, so kill them before dealing with the next puzzle. Before we proceed there is a secret nearby. Head down sloped passage to the right (as you enter) and follow it until you arrive at the sand pit. Climb down into the pit and get Secret #10; Shotgun Shells from the short tunnel. Taking this secret triggers a pair of Scorpions. Get the Medkit on the raised area as you climb out and return to the upper room where Aziz waits patiently. The door ahead is locked so move to the left of the door and activate the switch inside the hole. The pit where you just came from begins to fill with sand. On your way back to the sloping passage stop by the hole in the opposite wall to get another Medkit. Head down into the room that is now filled with sand and cross over to the pedestal with the Eyepiece. Take the Eyepiece to open the door back in the previous room and grab the Medkit from the other pedestal before returning to the now-open door. Aziz will enter and you can follow. Enter the next room and follow Aziz around the large central altar and down some stairs. Let Aziz go ahead of you to disable a deadly blade trap - after all, that's what you're paying him for. Continue across the room and get the Second Eyepiece from the pedestal. Combine the two pieces of the eye in your inventory to complete the Eye of Horus. Return to the room with the central altar and climb up and jump to grab the rope. Spin around so you are facing the door with the blue glow. Start swinging and launch yourself into the doorway and enter to trigger Secret #11; Flares, Shells, Medkit and Uzis. This large circular room had a giant spiked roller that circles around every few seconds. You are going to need to keep and eye on this device as you perform the next sequence of moves. When the roller passes by, turn right and jump and pull up to the ledge then run forward and jump to the alcove to the right and duck. Wait for the roller to go by again then climb up and get the Medkit then quickly turn to face the center hub. Do a running jump and grab and pull up to the flat ledge. You are safe here as the spikes cannot reach you. Climb up to the top of the hub where you will find the Flares to the left. Stay along this wall and continue forward dropping onto another flat ledge. Ahead of you is a lit passage. Doing a running jump to land inside this passage and get your guns out as you are about to be attacked by another Jackal. Turn the corner to spot two more pairs of evil red eyes advancing on you. Kill the pair of Jackals and move down the passage over the grate and to the end. Do a safety drop down to the next area. Avoid the pit with the pair of Scorpions and get the Uzi's (or Shotgun if you are on the Playstation). Continue dropping and sliding down until you reach the sand pit room. Now that you know where you are - return to the altar room where this massive secret area all began. Head across the room and find the place to insert the Eye of Horus. A door will open when you do and Jackals will rush into the room. The shotgun works great on multiple targets (especially with the wideshot ammo loaded). When they are dead move into the area where they attacked from and continue until you reach the Sphinx head complete with zooming camera angles. Aziz continue ahead but there are some items for you to collect. Some Ammo is between the stairs on the right and on the other side is a Medkit. Now you can chase after Aziz and go through the door into the next room. Aziz sets the water on fire (actually the oil on the surface of the water) and a door will open - perhaps an ancient Egyptian Emergency Fire Exit? Follow Aziz down the steps. He will go left at the intersection but you need to turn right and head toward the green area to retrieve a Medkit at the bottom of a small pit. Continue into the green room and note the gate preventing Aziz from joining you. Head through the open door to the North and follow the passage until you reach the room with the cool designs in the floor and a hanging chain. Give the chain a quick pull to open the gate and Aziz will soon arrive with his useful torch. Your next objective will be clear when you look below and notice certain floor panels being lit by the fire. You need to cross over jumping from each of the lit panels until you reach the other side. Do standing jumps from the center of each square to guarantee a safe landing. The torches will light on the far wall with each successful jump, and you need to land on each lit tile in the proper order to trigger the gate. If you mess up, any lit torches will go out and the gate won't open, so you will have to slide down into another room with another chain and pull it to re-open the previous gate. Then you must return to the first chain and pull it to reset the panels and try again. When you successfully cross over and the gate opens you can get the Timeless Sands then proceed through the next gate to return to the Sphinx. About this time Aziz will be joining you. As he heads down some stairs near the South wall you need to make a quick trip to the left of the Sphinx and locate a closed gate. Climb the wall nearby until you reach the lever. Pull it, then climb back down and enter the now-open gate to trigger Secret #12 and get the Shotgun Ammo. Climb back up that same wall/ladder and go past the lever at the top and walk out onto the gold and black ledge. Angle yourself so you can make a standing jump to the next ledge at the front of the face (over the nose) then walk across that ledge and make another standing jump to the third gold and black ledge. These jumps are tricky and you will have to angle left in midair when making them. You should now be able to see the rock ledge with Secret #13; Shells and a Medkit hiding in the darkness to the right. After you have gotten this tricky secret return to the ground by sliding down the sloped surfaces of the Sphinx's face and hanging as you drop. Go back to the far side of the chamber to catch up with Aziz. Now head to the stairs and find out where Aziz ran off to. He will open the next door for you then he runs off in a panic leaving you to finish the mission all by yourself. Continue into the new passage and drop into the next room. Move to the center and get the Medkit and Shells then head toward the statue. Climb up to it and put the Timeless Sands in it's hands. This causes sand to rush into this room while emptying the room with the Sphinx.. Quickly exit this room while avoiding the sand. Kill or dodge the Scorpion and return to the room with the Sphinx. With the sand drained into the other room you can now enter the mouth of the Sphinx. This is a bit tricky. Jump to the mouth and hang then pull up and crouch to enter. Once inside you can move forward until you slide into the Burial Chambers.

Burial Chambers

They don't waste anytime with the first secret on this level. As you are sliding down the first ramp jump before you reach the end and grab the edge and pull up to get Secret #14; the Medkit. Finish sliding into the room at the bottom and move to the lever at the opposite end. Pull the lever to open the door in the other wall, then run through and slide into the next room. There is a timed spike trap in this room so act fast. Grab the Hand of Orion then jump to the left to get Secret #15; Shotgun Shells. Getting this secret causes the gate to open so run forward past the statues into the next room. More Spikes! Walk up to the spikes and wait for them to retract then run/sprint forward before they reset. Continue down the passage to the right and blast the urn to the left revealing a Medkit. Continue until you reach more spikes. Repeat the previous pattern of walking to the edge then dashing past them when they are retracted. Slide into the next room where you will find a place on the wall to insert the Hand of Orion. Doing so will retract the spikes but now the blades are spinning. Walk to the edge and do a standing jump as the blades passes by then quickly do a sideways jump to the left as the next blade comes at you. You should now be standing on a column with a Shotgun but the blades are still spinning. If you have time, grab the shotgun and jump back, otherwise you can jump straight up to avoid the blade then get the shotgun before jumping back to the floor below. Get the Medkit near where you landed then head to the NE corner and climb up to the main entrance. Do a running jump from the edge and you should land almost on top of the Shells. If not you will probably need to do a vertical jump to clear the approaching blade then adjust your position to get the ammo. You now need to make your way to the SW corner where the exit is. You can jump the blades and make your way along the upper area or you can drop off and hang then shimmy around to the opposite side. Jump into the exit and continue up the next passage. Climb over a block in the passage and you will soon arrive at a room with a sarcophagus in the center. Do not approach it. Instead, turn left and get the Medkit from the corner. Use a flare to light up this dark area. Continue around the perimeter of the room and get the Shells from the other corner then exit through the opposite door. Continue down and to the left and enter the next room with more sarcophagi on three walls and a central statue. Get the Medkit along the left wall then head to the NW corner and drop into the lower area. Secret #16; Medkit and Shells are stashed down here. Get these items then return to the previous room with the sarcophagus that we avoided earlier. Approach the ancient coffin and a movie will take over. The results of the movie are a stream of blood which would have locked you out of the previous secret. Follow the blood back to the other room where the three sarcophagi are now open. The Mummies won't be interested in you as long as you keep your distance. Move toward the statue by hugging the right wall and when you get next to the statue start pushing it South toward the circle pattern on the floor near the empty sarcophagus. When the statue is in the proper location a door will open inside the sarcophagus to the North. Approach the coffin and lure the Mummy out by putting a few slugs into his dusty remains. He will come after you, but you are much faster than him so run around him and into the passage beyond. Continue into the next cavern and drop down to the floor below with guns drawn. Kill the attacking dogs before heading towards the entrance to the next chamber. Don't go in just yet. There's a secret nearby. Turn left and go up the stairs. Look for a gap to the right and drop down into the alcove to get Secret #17; a Medkit. Continue up the steps and take a left at the intersection. Continue out and across the bridge and get ready for more attack dogs. When they are dead you can climb up to the high ledge then drop into the large rotating room. Jump to the alcove on the left to get the Shotgun Shells we like to call Secret #18. Find the ladder leading to the ground then locate the block to the right of the gate and climb it. Continue climbing across three more blocks then jump to another block and turn towards the center of the room. Do a running leap over the spikes to land on more blocks then move forward until you can jump and pull up onto the block above. Climb up onto another block and go into the room with the switch and flip it to open the gate below. Carefully make your way back to the bottom and enter the gate. Pull the lever inside to rotate the chamber. Jump up and make your way to the hole in the East wall. Head left down the hall and slide to the ground below. Head toward the hole to the right and hang and drop to the room below where you can find the Hand of Sirius. Leave through the only exit and follow it to the ladder that you can climb taking you to a block that you must also climb to get out. Climb the next block then move to the edge and jump and hang. Climb onto the block and crawl under some spikes as you head left until you reach the end of the blocks. Save your game because your next jump is fatal if you miss. Jump forward into the alcove on the South wall and get ready for some serious action. Back away from the edge of the hole then run forward and grab the opposite wall. Do NOT jump or you will smack your head, fall, and die. Now you can climb to the bottom and enter a room with a pair of Mummies. Pull the chain to spin the room and wake up the Mummies. Dodge them and run toward the ladder along the West wall. As you reach the top keep pressing your action command otherwise you will slide right back into the Mummies. Instead, do a backflip from the top of the ladder to land safely on the floor of the main chamber. Head toward the pair of blocks on the right and climb them to insert the Hand of Sirius in it's proper place. This lowers a rope behind you. Walk toward the rope and do a standing jump and grab on. Swing across to the opposite opening and enter. Get the Scarab Talisman from the pedestal and ready your sidearms. Another pair of dogs attack as you circle around the pedestal and a third dog waits further down the hall. Return to the cavern and turn right and take the stairs to the North. When you reach the intersection continue straight this time and climb the ladder. When you reach the top whip out your guns and blast the pair of urns to get a Medkit and Shells. Climb into the next chamber with another pair of Mummies and a Golden Serpent. Take the serpent and the Mummies come to life and attack. Dodge them as you make your way to the North exit. Jump and climb as necessary. Continue forward and slide into the next area and watch for the spikes falling from above. Turn left and sprint to the far left corner where you are safe. Climb up and continue down the passage until you reach a large deep hole. You will probably take some damage even doing a safety drop so make sure you are at full health before lowering yourself over the edge and dropping down. You are back in the large cavern again. Head East and climb the block between you and the room with the sand and the Mummy. There are two sockets which are just perfect for the two items you have in your inventory. Put the Golden Serpent in the right socket and the Scarab Talisman in the left. The room starts to fill with sand and the Mummy wakes up. You are stuck down here with the Mummy until the sand has filled up enough to let you climb out. Dodge the Mummy until you can escape through the exit in the NE corner. Go through the door and exit this level.

Valley of the Kings

Seems that Aziz isn't a very nice guy. He takes all of your possessions but you are able to recover your weapons just in time to be attacked by his henchmen. They attack in pairs and you can kill them in pairs with the shotgun but you may want to save your ammo and use pistols while jumping around to avoid their attacks. Make a note of the items they drop as you kill them. When they are all dead you can collect quite an assortment of Medkits and ammo and also the Jeep Keys which you need to pursue Aziz. Before hopping into the jeep, head over toward the dark corner near the left and you should find a place you can climb up and find a hole with Secret #19; Shotgun and two boxes of Shells. Now head over to the other dark corner and find another area where you can climb to the rocks above the area where you started this level. Here you will find a very large Secret #20; two boxes of Shells, Uzi Clips, and a Medkit. Get in the jeep and use the keys to start it up. Aziz takes off and you must follow. As you chase him he will start to toss grenades back at you. Swerve to avoid them or die in the explosion. As you near the top of the hill two more of his henchmen will start firing at you. You can either run them over or exit the jeep and kill them with your guns. Continue driving until you reach the tunnel. As you emerge you will spot a large pit. Stop the jeep and climb down to find the crawlspace with Secret #21; Super Grenades and Medkit. NOTE: You MUST be hanging to climb into the crawlspace. If your feet are attached to the wall then you cannot climb in. You can now climb back up to the jeep and accelerate to jump the pit using the ramp to the left or go to the right and take the longer (but safer) path over the pit. This path also lets you splat another sniper with your jeep. Across the pit, head up the slope and run over another gunman as you near the top. Turn sharply to the right when you reach the top and continue across the bridge to the left. Head to the right over a second bridge and run over another gunman as you near the end of this level. Drive down into the cavern and up the hill until the level ends.

KV5

We resume our chase already in progress. Continue down the road toward the dig site. When you reach the bottom of the hill exit the jeep and collect the Shotgun Ammo and Medkit before resuming the chase. Aziz takes off as you get back in your jeep and will start tossing grenades at you again. Continue past the statues and through the gap in the rocks until the sand dune creates a fork in the road. A pit is to the right and a sniper on a scaffold is to the left. Drive through the scaffold sending it and the sniper crashing to the ground. Add insult to injury by putting the jeep into reverse and running him over...just to make sure. Exit the jeep and locate the nearby ledge to the right of the exit. Climb up and crawl to the right to get Secret #22; a Medkit. Return to the jeep and continue toward the rocks ahead and drive through the gap. More scaffolding and another sniper are just waiting for the bumper of your jeep. Repeat the crash and smash routine just like before then drive up to the gate and park. Climb the broken scaffold opposite the one you just crashed through and go left at the top to get some Shotgun ammo. Turn and head the other way and go around the corner. Whip out those guns and blast the gunman who tries to get the drop on you. Climb over the block ahead and drop into the hole to find Secret #23; a large and small Medkit under the scaffold. Return to the top of the block then jump and climb to the top of the scaffolding where you will find a Medkit in an alcove along the wall. Locate the rope and line up for a running jump and grab the rope and swing across to the opposite ledge. A lever is to your right and above you on the wall. You need to jump and grab it to activate it and open the gate below. Start making your way down to the jeep and don't overlook the Medkit in the corner just left of the gate. Start driving down the next tunnel and stay to the left. A spiked ball drops down on the right and you must avoid it and the other two which are about to drop as well. Swerve right then left to avoid the second and third balls along this path. After the third ball drops stop the jeep and look for a climbable wall surface inside the last hole in the ceiling. Climb it and then backflip from the top to obtain some Grenades which are also Secret #24. Resume your drive up the hill to spot Aziz near the top. Continue toward the right and hug the left side of the road to avoid the pit on the right side. When you reach the top turn left and go between a pair of large pits then park. Return to the pit and locate the climbable surface. Climb down the wall staying towards the left and you will find a crawlspace below. Hang and drop then grab real fast to grip the edge of the crawlspace and go inside to get Secret #25; Shotgun and Crossbow ammo. Back out of the crawlspace and shimmy right then scale the wall and return to the jeep. Continue down the hill and stay left to avoid the pit then head up another slope between two more pits and drive through the gap in the rocks. Drive into the area with sand dunes and more pits and you will spot Aziz heading over the dunes to the North. Follow him carefully and watch for the pits over the rise in the dune. Turn and follow him to the West. You will soon come to another sniper on a scaffold. You know what to do. Exit this area to the South and keep driving until you find the entrance to a tunnel. Drive your jeep right into the tunnel entrance to end this level.
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