KARNAK

By claiming the amulet of Horus, Lara unwittingly released the apocalypse upon planet earth. Oops! She now has to stop the evil god Set before it is too late. Good luck....

TEMPLE OF KARNAK

Click Here if you are Returning to the Temple of Karnak Start off this level by climbing the blocks to the West and drop down on the other side. Kill the pair of attacking Scorpions and take the Medkit near the Obelisk. Whip out your compass to get your direction then head through the center door to the South. Climb over the block inside and go through the door to the left then drop down into the hole to trigger Secret #26. There are many urns in this area - shoot them all and get the Shotgun Ammo, Flares, Medkit, and Uzi Clips. Kill the scorpions who defend the final group of urns. Return to the surface and go to the block your recently climbed over to get to the hole. Stand on the block and jump/pull up to the next wall. Turn to face East then jump and grab then collect Shotgun and Uzi ammo. Jump back to get a Medkit then return to the floor and go back outside to the obelisk. Head towards the columns to the West and enter the next room. Ignore the locked door to the right and go up the ramp. As you enter the next room the camera will pan around giving you a better view or this area. Use the block to the right to make your way to the upper level. Note the pair of gates as you continue left toward the columns. Do a standing jump to clear the column at an angle. Up here you will find a pair of holes concealing switches to open each of the gates. Also on the other side of this area is a stash of Uzi and Shotgun ammo. Enter the areas behind each of the gates. One area has the Canopic Jar (with a mini-movie) and the other has Shells and a Medkit. Return to the main floor and investigate the pool of water. Dive in and get the Flares then swim through the passage to the North. Continue forward and down to the closed door. Open the door and swim in heading for the small opening at the base of the rock. Turn left and look up to find another hole leading to an area where you can get some much needed air. Not only do you get to breath, you also get Secret #27; Crossbow and Uzi ammo. Dive back into the water and swim North through another small hole and into a long passage. The gate to the right is locked but you should be able to find a crack in the wall to your left that you can swim through and trigger Secret #28; Uzi, Crossbow, and Shotgun ammo plus a Medkit. Watch your air and make multiple trips to this area if you can't get it all the first time. Your only source of air is the hole from the previous secret area. When you have pillaged the underwater secret area return all the way back to the main pool and finally back outside to the obelisk. Head North this time over the rocks and kill some scorpions in the NW corner. Some Flare are also nearby and you can't have enough Flares so grab those before dropping into the hole and follow the path until you arrive in the room you saw in the mini-movie when you took the Canopic Jar. Head over to the crawlspace on the left wall and crawl inside to get Flares and lots of Uzi Clips which happen to be Secret #29. Now go to the right side of the room and climb the block and jump to the ceiling so you can monkey swing to the other side. Climb to the top of the blocks and press the button to open a door behind you. You should also spot a nearby pit that you can drop into and get a Medkit. Now head to the door you just opened and flip the switch to lower the bowl and reveal a hole. Grab that Medkit from the block behind you then head toward the statue along the East wall. Insert the Canopic Jar into the slot in the back of the statue to open the locked door back by the ramp leading to the water. Go back to where you just got the Medkit and jump up to the crawlspace high in the right wall and pull into it. Crawl through then back yourself out then hang and drop from the other side. Grab some Flares on your way to the next crawlspace Crawl through until you are able to stand then jump into the next sandy room and crawl into another crawlspace. Back yourself out of this one and drop to the ground. You should now be outside the main temple area. Enter and turn left and go until you reach the hole near the South wall. Drop down and continue toward the columns then climb the blocks to return to the Obelisk. Now return to the room to the West with the ramp and the now-open door. Enter and slide into the next level. Return to the Temple of Karnak Time to do some backtracking. When you regain control of Lara, swim to the edge and climb out. Start climbing up until you reach an area that overlooks the Temple of Karnak to the East. Turn and do a safety drop then head left toward the statue and put the Canopic Jar inside the back of the statue. Watch the bowl as it tips over and spills something into the water. Jump over the bowl and land on the water - YES, you can walk on water. Head South through the door into the next room and keep walking across the water. Continue past the large statue and up the stairs and get the Uzi Clips. Continue through the passage until you reach the end then turn right and jump and grab the wall and pull up. More croc-infested waters lie ahead. Drop down to the block below and shoot the crocs from the safety of your current location. When they are all "floating" you can dive into the water and get some Shotgun ammo before swimming into the opening ahead. Follow the passage to the right and exit the water in a small room with a switch on the wall. Press the switch to close a gate somewhere else in the level. Swim back outside and exit onto the shore. Grab the Shotgun ammo then climb up behind the altar. Get the Hypostyle Key and the Sun Goddess. Make your way up the blocks and back to the passage that leads to the room with the water you can still walk on. Continue past the two statues and over to the other side of the room where the crawlspace high in the wall is (same one we used the first time we were here). Jump and grab and pull into it and crawl through to the other side. When you exit get your guns ready and head to the door to the right. Kill the henchman who attacks then head left and kill another. Drop down into the hole by the wall and leave this room. Back outside you will be attacked by several gunmen when you approach the area with the columns Keep moving and shooting until they are all dead then make your exit to the South. Approach the Obelisk and kill the gunman to the West. Continue past his former location and into the next area. This should look familiar with the ramp and the door. Go through the door to leave this level and return to the Great Hypostyle Hall.

GREAT HYPOSTYLE HALL

Click Here if you are Returning to the Great Hypostyle Hall Your first trip through this level will be short and uneventful, but don't worry - you'll be back. For now our goal is to just reach the Sacred Lake, so head North and climb the wall. Exit this room to the left and you will be in an outdoor area with many blocks scattered about. Grab some Shotgun Shells from one of the blocks then go South through some columns until you reach a small room. Kill some Scorpions before getting the Medkit and Flares then head back outside. Head North and climb over a block to enter the next area. Turn left and follow the long passage until you turn a corner and a movie cuts in. Continue forward and slow to a walk as you near the very deep pit ahead. Line up for a running jump and grab the other side to pull up and continue. There are many possible paths to take from this next area. Take the door leading North and grab the Medkit to your left as you enter. Turn right and continue to the top of the next room then head North to the sloped area and go down it to reach the next level. Return to the Great Hypostyle Hall Climb the wall ahead and turn left to get outside where you will encounter a new and deadly enemy. The Crimson Ninja is armed with a deadly blade that he will use to attack you and block your bullets. Naturally the best strategy is to stay further away than the length of his blade. Only fire when he is not swinging his blade. When he starts to block your shots stop shooting and save your ammo until he stops, then open fire once again. Continue North over a block and into the next room where another Ninja attacks. His sword is no match for your Shotgun at close range so blast him. Head to the right and climb up to the second level where you can kill a few Scorpions and collect some Shotgun and Uzi ammo. Return to the ground floor and head NW toward the deep pit you jumped the first time through this level. More Ninja will rain down from above. They will try to get you boxed in, so keep that shotgun handy for the fastest results. Do another running leap and grab to clear the pit and continue to the area where you took the door to the North the last time through. Go to the blocks to the left and climb over and into the crawlspace and follow it until you reach a locked door. Use your Hypostyle Key to open the door and enter. You are immediately attacked by a Ninja and a gunman with an Uzi starts shooting at you from further back in the room. Kill them as best you can and get the Uzi's from the dead gunman. Examine the ceiling and locate the climbing surface that you can monkey swing on. Monkey swing toward the upper opening in the South wall. Another Ninja is monkey swinging toward you and while you cannot attack while hanging, he can. Don't even pause - just keep going toward the door and drop down. Then you can shoot him like a sitting (or rather hanging) duck. If the Ninja does reach you and knocks you to the floor you will have to climb back up and start the monkey swing over until you reach the South door. From the door, turn to the left and do an angled jump to the ledge. Walk to the very edge and do another jump and grab to reach the next ledge. Jump and hang from the ceiling then monkey swing to the West wall until you come to an open trap door that keeps you from continuing. Drop then grab again to cling to the pillar beneath you. Climb to the top of the column and you should now be standing under the open trap door. Continue forward and to the left to get some Uzi Clips then turn and go the other way to the pair of blocks. Climb both blocks and backflip from the top to the other ledge. Face the center of the room and jump to ledge ahead of you then turn and do an angled jump around the column. Continue toward the South past the hole and toward the large boulder. Carefully approach the boulder and fire your pistols to knock it loose. It will crash through the floor creating a large hole. Now head back to the hole you just passed and back off and hang. Drop down and get some Shotgun ammo and use a few shells on the Ninja who attacks from behind the block. Head toward the hole in the floor created by the boulder. A nearby room does have some Flares being guarded by a Ninja - you decide it it's worth the ammo. Drop into the hole and you should find the boulder. Enter the crawlspace to the East and get the Uzi Clips then head North over some blocks. Continue to the end of the passage and turn left. Stand under the ladder and jump and grab then climb up to the top. In this room is a huge bowl with a handle. The handle is actually a pointer and we need to get this one and two others pointing in the right direction to solve the next puzzle. This pointer needs to face the South wall. Turn it 90 degrees then head down the hall and turn left to find the next bowl. This pointer needs to face the East so turn it 180 degrees. Head down the hall and turn left once more to reach the final bowl. Turn this one 90 degrees so it is facing North then return to the ladder and climb down. Continue back down the passage and turn right at the corner making your way around the columns until you reach the glass pyramid on top of the pedestal. Pull the chain to start an amazing sequence of events. When the show is over you can jump and climb onto the pedestal and retrieve the Sun Disk. Return to the floor and go over to the West side of the room where you should easily spot a hole in the floor. Drop down and follow the passage until the level ends taking you back to Sacred Lake.

SACRED LAKE

Click Here if you are Returning to the Sacred Lake Make sure you are facing North then climb the ledge in front of you. Head to the left and go outside. Approach the ruins cautiously looking for a large Crocodile that will attack when you get closer. Your shotgun will do the most damage, but be ready to jump back or sideways if he survives your initial attack. Grab the Medkit from the rock and head West. Continue along the path until you reach the water then turn right and go through the gap in the rocks. Dive in and avoid the crocs as you swim around the central structure and climb out onto the shore. The crocs will follow you onto the shore so get that shotgun ready and start blasting and dodging at the same time. When they are all "luggage" you can head to the stone entrance to the North and whip out your pistols to kill some Bats. Continue forward to the hole and drop down. Turn and locate the white pole then slide down the slope and jump to grab the pole. Hang there and spin around until you locate another pole to the West. Now climb up the pole you are on and spin so your back is to the other pole. Backflip from this pole to the ledge behind you and jump onto the new pole. Climb this pole until you reach the top marker. Now turn so your back is to the wall and backflip to the ledge. Locate the crawlspace and go inside. Crawl through this tunnel and back yourself out at the opposite end and drop into the next room. Follow the passage to the South until it ends in a room with a pair of gates and a chain hanging between them. Pull the chain to open the large gate outside and release some more crocs into the water. Retrace your steps back through the passage and the crawlspace until you reach the ledge back at the poles. Jump and grab the nearest pole and slide to the bottom then jump to the next pole and slide to the bottom where you will hit a sloped surface and slide into the water. Swim around collecting some Flares in this area and a Medkit down the passage to the North. Exit this area by swimming to the South and continue forward making two right turns until you reach the dead end. Swim to the surface and exit to the beach quickly as those new crocs are coming at you. Kill them quickly. Dive in and swim through the gate you opened with the chain and locate the lever that you can pull to open a trapdoor in the center of the room. Go get some air then swim into the hole and open the door. Continue forward and then head left through a hole in the rocks Continue down and right and through another hole then head up at the dead end. Angle left toward the light and swim toward the mirror. There is a small hole (visible only in the mirror) over the center of this room where you can surface and get some much needed air. Swim to the edge and climb out. Now head down the hall and climb into the room at the end with the Second Canopic Jar resting on a pedestal. Take the jar and two sets of Uzi Clips and another gate opens. Return to the mirror room and get back in the water. Swim through the door and into the next hole turning right. Follow the passage around to the left and through the holes in the rocks until you reach the underwater door. Swim through and surface to get some air. Dive back down and swim into the hole to the North to locate the gates that opened when you took the second Canopic Jar. When you reach the end and pass through the gates the current will take control sweeping you back to the Temple of Karnak. Return to the Sacred Lake Continue down the passage until you reach the pool of water outside. Kill the attacking Scorpions then dive into the water and swim around picking up some Shotgun ammo and a Medkit from the end of a short tunnel. Exit onto the island and examine the device. You need to insert a specific item here. Switch to your inventory and combine the Sun Disk with the Sun Goddess to form the Sun Talisman then use it here. Watch the movie and note the doors that open as a result. Head to the South door and jump to the pole and slide down into the water. Get some Uzi Clips then swim East to find a Medkit and Shotgun ammo. Locate the underwater door and open it to enter a short passage leading to Secret #30; a small room with a Medkit, and Shotgun and Crossbow ammo resting on a pedestal. Head back outside. Investigate the underwater area to the West and you should find some Shotgun Shells. Then you can surface and use the block to get to the pole. Climb the pole until you spot some Flares on the ledge. Backflip from the pole to the ledge and collect the Flares then do a running jump and angle to the right to reach the exit. Back at the main area, head North over a block and crawl into the crawlspace to get a Medkit. Return and take the remaining exit to the West. Climb up the broken rocks and turn to face South and you should find a patch of ceiling you can grab onto and monkey swing across. At the end you need to drop then grab quickly to clutch the edge and pull into the crawlspace. Kill those annoying bats and grab the Uzi ammo from the short crawlspace to the East. Follow the passage to the West until you can finally stand. Turn, jump, and grab and pull up to the ledge above then follow it North. Do a running leap and grab onto the opposite ledge then drop to the ledge below that one. Locate the hole in the NW corner of the room and make your way over to the small ledge in front of the hole. Do another running jump and grab to reach this short ledge then pull up and drop into the hole. You will land on another narrow ledge. Kill the bats and move on to the North. At the end, turn and drop onto the block and carefully continue to the ground. Go through the South door to find a pedestal with Uzis and Flares. Grab these items then return and exit to the West. Continue toward the pillars and walk between the pair of green statues to end this level.

TOMB OF SEMERKHET

Nothing like starting off a level being trapped inside a tomb. Vent your frustrations on the nearby vases and get yourself a Medkit and some Uzi Clips from the debris. Continue to the North and you will slide down into a room infested with Morgue Beetles. These things are nasty and to be avoided at all costs. Run to the right and jump to the ceiling where you can grab on and monkey swing across the room (and over the beetles). Get on the pole at the end of your swing and slide down to the lower level (not the bottom) and backflip to the ledge. Jump the gap to get an unlit torch then head to the burning torch along the East wall and light yours. The torch is your best defense against the beetles but it also severely restricts your actions. Return to the hold in the middle of the room and drop to the floor below. Beetles will swarm you and do some damage - not as much as if you didn't have the torch. You now need to visit each of the three holes in the surrounding walls and press a button. Of course you will have to drop your torch to do this. Once you drop your torch, don't bother picking it up again. Just run to the other holes and tough it out. Each time you stop to press the switch inside the holes the Beetles will do considerable damage to you. Use Medkits as necessary to stay alive including the Medkit you will find in the hole in the South wall. When all the buttons are pushed you can run for the pole and jump to it and climb up to the middle level. Backflip off the pole and locate the pair of urns on the West wall with a open door between them. Jump the gap and blast the urns to get a Medkit then enter the door as it shuts behind you. Locate the red square on the South wall and push it open then climb the block and drop into the next room. Now locate the ladder on the West wall and do two diagonal jumps to get on it. Climb to the top and shimmy right. Drop off to get Secret #31; Shotgun Shells and a Medkit. Return to the ladder and make your way to the bottom. Head through the door to the East and start climbing another ladder. Climb the block then head down the hall to the left and drop into the next room. Kill the attacking Jackals and try not to get toasted in the fire shooting from the walls. The three holes shooting the fire are also hiding two switches and a Medkit (in the left hole). You need to time the flames and wait for them to shut off then rush up and activate the switches. You can also stand between the switches and sidestep to activate then sidestep back out of the way. If you catch fire you can sprint for the nearby water but you will have to use a Medkit halfway through your dash. It's better just to SAVE YOUR GAME before beginning this puzzle and reloading if you start to burn. When the two switches are pressed a door will open leading to an even worse fire trap. This room has six firetraps and they are on both walls making things much harder. On top of that, the water is above you making you have to climb up to put out any "personal fires". Saving your game is still the best policy otherwise you could go through a lot of medkits in this area. Activate all six switches and get some Shotgun Shells from one of the holes before climbing out of this area to the West. Continue to the SW by monkey swinging along the ceiling until you can drop into the passage that will take you back to the main hall. The East and West sides of this room now have raised sections that you can climb onto. Climb onto the nearest and do a running angled leap to land on the central platform. Locate another firetrap in the middle of this structure and activate the switch to turn off the flames in the room below at the bottom of the ramp. Head to the East ledge and drop and hang. Shimmy to the right until you reach the climbable wall then climb up into the alcove to get a Medkit and Shotgun Shells, which I like to refer to as Secret #32. Climb down the wall to the bottom and you can safely drop to the floor. Head down the ramp and get the Rules of Senet from the pedestal, which also triggers a quick movie. Return to the top of the ramp and head South over the blocks and down the hall. Drop down and take the ladder and drop from the bottom of the ladder to reach the floor below. Run across the Senet board as you head for the ladder on the other side. Climb the ladder and shimmy to the right when you reach the level above. You now get to play the game of Senet. You have the rules in your inventory so I won't retype them here. The only rule you need from me is that you must LOSE the game if you want the rest of the secrets in this level. If you are not going for a Perfect Secret Score then I highly recommend you WIN the Senet game as the rest of the level will be much easier to complete if you win. So how did you do? Are you a Winner or Loser? Oh well - at least you can now get the remaining five secrets in this level. Climb down the ladder and return to the main hall. A trap door is open to the left and you can drop into it. Start forward and you will start to slide down several slopes. As you are sliding down the third slope jump and grab the opposite ledge and pull up to get Secret #33. Slide down the pole until you reach the ground. Blast apart the pair of urns to get Shells and a Medkit. Climb back up the pole over the block and start to slide again. Jump for the pole at the bottom. Slide down and get the items halfway down; Uzi Clips and a Medkit. Jump back to the pole and slide to the bottom. Continue forward and kill more of those annoying bats then doing a running jump and grab the opposite ledge and pull up. Turn left and enter the door. Head up the stairs and kill a pair of Jackals before entering the glowing passage on the other side of this room. Grab the Senet piece and pull it back to the main room until it is resting between the hammers. When the piece is in place, flip the nearby lever to send the hammers crashing into the Senet piece revealing Cartouche Piece #1 inside. Now you can leave this area and head back to the pole you slid down before. Jump to the ledge beyond this pole to the left then do a standing jump to the ledge below with the red doors. Enter and collect Secret #34; crossbow ammo and a Medkit then exit and drop to the floor. Locate the ladder on the pillar and climb up. Shimmy right and climb the pole to get some items above then return to the ladder and shimmy left. Drop to the ledge and go to the crawlspace in the West wall. Climb through it and into the next room. Climb over the wall and you will find another Senet piece and another pair of hammers. Jump to the walkway and pull the Senet piece out far enough so that you can get behind it and push it between the hammers. These hammers will smash the piece as soon as you move it into place. Grab the Cartouche Piece #2 and combine them in your inventory to create the Ba Cartouche. Drop down into the room below where you can shoot a pair of Jackals and a pair of urns in the room to the North. Get the Shells and Medkit for your trouble then use the block to reach the walkway above. Do a running leap to reach the exit then crawl back through the crawlspace to reach the ladder leading back down to the pair of doors below. Use the Ba Cartouche in the socket by the East door and it will open releasing a pair of Jackals. Kill them, then enter into the new area. Follow the walkway around to the right then do a running jump and grab to grip the lever turning off the fire and then you will slide to the floor below. The fire will reset shortly so act fast! Sprint to the North side of the room with a pair of pools and a pair of poles and climb either pole to the room above. Backflip off the pole and locate the Senet piece. Pull it away from the wall then get behind it and push it down the walkway into the main room. The hammers will crush the piece when you have moved it into position. You can get the Ra Cartouche Piece from the remains. NOTE: Unless you do this entire sequence perfectly the fire will most likely start back up forcing you to head for one of the pools below to put yourself out. Use the crawlspace in the SW corner to return to the top walkway and turn off the flames to finish your quest. You can also flip the lever again to gain additional time. You can now return to the main hall and use the Ra Cartouche in the socket on the West wall to open the remaining door. Continue up the stairs as they turn left and continue up into the next room. When you enter a Flame Spirit emerges from the torch. Avoid any contact with it as you make your way down into the room and head up the ramp to the West. Sprint down the passage with the Flame Spirit in hot pursuit (no pun intended). In the next room locate and pull the lever to release the Water Spirit then get out of the way. While these two Elementals battle it out you can grab some Medkits from both sides of this room then return to the main area. Climb up and into the door to the North where you entered and then turn and do a running leap to the first rope. Continue across the room by swinging from rope to rope. When you are on the last rope and swinging to the South you can launch toward the ledge between the columns and get Secret #35; Grenade and Revolver ammo. Look around the corner for Uzi Clips then return to the rope and spin around so you can start swinging again and land in the room to the East. Continue across the room until you reach the door then do a running jump and grab the edge of the block with the pole. Climb the pole and backflip to the ledge to the East. Turn right and jump out to grab the switch. This opens a trapdoor and sends you falling safely to the floor below. Make your way back to the pole and climb it again and backflip to land on the East ledge. Locate the block with the hole and get the unlit torch. Now go to the edge and toss the torch below before returning to the pole. Jump and grab on then slide down and get the torch. Do a running jump into the archway to the West then drop down and continue to the room with the three ropes. Jump up to the flame and light your torch then head to the East where you should spot a pair of unlit torches. Light them with your torch and a trapdoor opens behind you. Drop down until you reach a blade trap then do a backwards jump to get past it. You are finally able to get Secret #36; Shotgun, Crossbow, and Grenade ammo, plus a Medkit. It is also guarded by those Morgue Beetles which will be attacking you while you collect your loot. When you have everything you came for, exit through the trap doors in the floor. With that massive secret out of the way we only have one left to get and here it is. Retrace your path all the way back to the block with the hole where you first got the unlit torch. When you backflip from the pole head toward the block but this time jump over the gap and enter the next room. It's dark in here so you may need to use a flare to find the switch in the East wall. Flip the switch to raise a block which you can use to climb into a room above you which has Uzi and Crossbow ammo plus a Medkit and will also trigger Secret #37. Drop back down and take the passage at the top of this block and follow it to large room that starts the Guardian of Semerkhet. Congratulations! I guess you aren't going for all the secrets this time. Head down the ladder and go South through the passage and up the stairs. Head around to the left and look for the hole in the wall to the North when you reach the top. The Ankh squares from the game board are now columns that you can use to jump across. Start with a standing jump to either the right or left column the do a running jump to the next. A running leap with a grab will get you to the next column. Pull up and do another running jump and grab onto the final column. One more standing jump will get you to the other side. Head down either of the stairs and approach the door which will open as you get near releasing a pair of Jackals. Kill them then enter and head down the ramp. At the bottom, blast apart the pair of urns and get the Uzi Clips. Go down some more stairs and fight another pair of Jackals that come at you one at a time. Continue to the hole and drop through. Continue down another ramp and start sprinting when the Morgue Beetles start to rain on you from above. Get to the pole and start climbing until you can backflip to the ledge and shoot another pair of urns. Get the Medkit from the broken remains then head through the door to the East. Continue past some mirrors and a pair of frozen Jackals and go to the SE corner where you will find a ramp leading to another pole. Bats will flutter around as you climb the pole. Face toward the East and backflip to the ledge behind you. Turn and run for the door which opens as you approach. Drop into the next room where three Senet pieces need to be moved into their proper locations. First, move the red piece out of the way by pushing it toward the beams lighting the green squares. Push it to either side to make a clear path for one of the green pieces. Push/pull a green piece to the other end and onto the green square that the red piece isn't blocking to start a short movie. Now move the red piece to the other side and go get the other green piece and move it to the other green square. With the two green pieces in their proper location you can now move the red piece to the other end and put it in the red square. This will open the crypt. Go to the block in the SE corner and climb up and jump and grab so you can pull up into the passage with the pole. Jump and slide down the pole then climb up out of the hole and continue down the ramp. The pair of previously frozen Jackals will attack you now so kill them as you advance toward the crypt. Drop into the opening at the base of the crypt and crawl into the passage. Back yourself out at the other end and drop into the hall. Head down the hall and turn into the first room on the right to end the level.

GUARDIAN OF SEMERKHET

Move forward and drop into the hole to the right of the tomb. You will slide into a passage with some spinning blades. Advance toward the blades and get as close as you can and line up in the middle of the circle. Watch and learn the pattern - they will retract just for a second after opening twice. Turn around and wait for the blades to stop then backflip through the trap. Head around the corner and repeat the procedure on the second trap. Slide down the next ramp into the map room then turn to the left and climb up into the chute where you will find a crawlspace inside on the right. Crawl through until you reach the big wooden wheel. This opens the door to the North but it will also start to close as soon as you release it. Turn the wheel several times to open the door then head down the walkway. Sprinting can save you some time but it could also cause you to miss a turn if you aren't careful. Follow the path and turn right to jump a gap and land on the next walkway. Ignore the blade trap behind you and just keep running. Follow the walkway around to the right and do another running jump to the final ledge by the door. Angle left toward the door and sprint the final distance doing a forward somersault under the door just as it closes. If you fall off the walkway or miss a jump you can return to the South where a ladder will take you back up to the wheel. Avoid the pits with the blade traps. Keep running when you roll under the door all the way to the end of the walkway then do a standing jump to the pedestal where you will find the Golden Vraeus. It is heavily trapped so watch out for the blades when you take it. Stand between the blades or get behind it before trying to pick it up. Drop and hang from the pedestal and drop to the floor below. Head toward the South jumping over the pits to avoid more blade traps. Go through the crawlspace and up the ladder to return to the wheel then take the crawlspace back out to the map room. Insert the Golden Vraeus into the opening on the South wall and watch the movie. Get the Guardian Key from the map table then go to the East wall and use the key in the keyhole to open a trapdoor. Drop in and slide to the bottom of the ramp and listen to the disturbing sounds of something big lurking around down here. Sprint down the East passage and the doors on the left start to rattle as you pass by. Grab the nearby Medkit in the corner and continue sprinting to the lever. Pull the lever to open those rattling doors behind you - unless they have already been opened... A giant Bull comes charging down the hall but we aren't going to let that stop us from getting the first two secrets in this level. Head back to where you got the medkit and jump to the ceiling and monkey swing back towards the bull. You should easily spot the crawlspace to your left where you can get Secret #38; Shotgun and Crossbow ammo. Watch out for the firetraps! Now drop down and go for the next secret. You are going to need to dodge the bull and run through the doors he just burst out from. Follow the passage to the end and get the Medkit then locate the hole in the North wall and get the unlit torch. Race back to the room with the lever and light the torch using the lit torch on the wall. Now run all the way back to the room where you got the unlit torch and use your new flame to light the wall sconces. This opens a door leading to Secret #39 where you will find Crossbow and Shotgun ammo and a Medkit. This room is heavily trapped with spikes and blades so be careful as you collect your loot. Run back to the room with the lever then head South down the hall with the Bull in hot pursuit and get in front of the big door to the West. Time to do a little bull fighting without a cape. Approach the center of the door and as you get near do a reverse roll so you are facing the bull. If the camera tries to take over then shift to 1st-person view. Wait for the Bull to charge then jump to either side to let him smash open the door for you. Inside this next room are three targets (or maybe I should say Bulls-eyes) and you need to basically repeat the door trick and make the bull charge into each of them. The order makes no difference. When all three are smashed the West doors will open. The left door leaves this level, but the right door takes us to the final secret so go inside that one first. Head through the right door and climb the ladder to get to the balcony. Head to the left and get some items from that room then continue to the opposite side and climb up through the hole in the ceiling to get Secret #40; Uzi and Shotgun ammo and a Medkit, and watch out for the spiked ball that drops from the left while you collect one of these items. Note: Once you take one item (Small Medkit, Large Medkit, or Shells) the other two burst into flames, so choose wisely. Return to the ground floor and go out and around and through the other door and follow the passage to the ladder. Start climbing to exit this level. WARNING! There is a possible bug at the start of the next level. Make sure to SAVE your game before climbing the final ladder and exiting this level.

DESERT RAILROAD

BUG ALERT! If your game exits back to Windows after the movie then you need to run the SETUP and turn OFF the options for Bump Mapping and FMV (uncheck these boxes). Restart the game and wait until you can control Lara in the boxcar. Save, exit, and restore your settings then load your last save game where you are already on the train. Time for a little railroad action. Start by pulling the lever to open the door then jump to the next car. This is the passenger car and contains three private rooms. Check all the rooms and shoot the boxes in two of the rooms to get a Medkit and Shells. Continue through the car and kill the henchman who tries to get the drop on you. Jump to the next flatbed car with the blue cover over the crates and watch as another pair of henchman climb onto the train. Kill these guys before continuing across this flatbed car and jumping to the next. At the end of the second flatbed car you can jump and grab onto the side of the boxcar and climb to the top. Continue along the roof of the train and watch for a pair of gunmen to come out of the roof hatches on the next two cars. Kill them both and drop through the first hatch into the boxcar. Kill another gunman and get some Shotgun ammo before going through the door at the back of the car and jumping to the side of the next boxcar. Climb up to the roof continue to the end of this car. Ignore the hatch - this car is empty. Jump to the flatbed car with the blue cover and then drop off the side and grab the edge of the car. Shimmy the entire length of this car and pull up when you can. A helicopter will show up. Do a standing jump to the next car and grab on to climb to the roof. Kill another henchman then go to the far end of the car and turn and drop down and hang from the roof. Drop and grab quickly to pull into the door after it opens. Inside you will find Secret #41; a Medkit and Shotgun and Crossbow ammo. Return through the door and shimmy to the ladder so you can climb back to the roof. Go to the North edge of this car and drop and hang from the roof. Shimmy to the right until you are above an opening. Drop and grab the opening and crawl in to get some Shotgun ammo and a Crowbar. Use the crowbar as a lever in the socket missing a handle to open a door allowing you into the previous car. Kill another gunman and make the long trip back to the car where this ride all started from. Kill all the gunmen who will try to stop you. The remaining two secrets in this level are hidden in cracked crates. You must use the crowbar on these crates to open them and get the items. A Grenade Launcher and two types of grenades are Secret #42 and you can find them in the cracked crate in the third boxcar. The jump to the last car is tricky. Take one step back to land safely otherwise you will smack the wall and fall. Secret #43; a small Medkit, is in the cracked crate in this car. Use the crowbar on another lever socket to unhook the rest of the train from this car and end the level.
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