ALEXANDRIA

Lara is now searching for the armor of Horus is Cleopatra's palace. But she needs to do a whole bunch of things first. Welcome to a long boring journey that is not for the weak. Let's get going....

ALEXANDRIA

As soon as you hit town, head for the central plaza with the fountain. Locate the two-story building nearby with the two sets of four arches and go inside. Head up some stairs and you will get to watch a small movie before getting the LaserSight attachment. You will also find Shotgun and Crossbow ammo on the table by the stairs. Head out onto the balcony and run to the left doing a running jump at the end to land on the next roof. Kill the sniper and grab the Uzi ammo then head around the roof so that you are facing West. Do a running leap and grab onto the clay roof then shimmy around the corner until you are over the lever. Drop and grab onto the lever that will open a secret panel inside the building. Go claim your reward; Crossbow ammo and a Medkit and Secret #44 is yours. Feel free to search the rest of the buildings if you want. When you are ready to leave return to the fountain and head SE down the narrow street. Head past the large building with the columns and keep going left until you reach a dark passage. Continue until you exit this level.

COASTAL RUINS

Head for the palm tree and go through the archway that leads to the "Egyptian Adventure". Shoot the boards and enter to find a stone pyramid on a marble platform. Head up the stairs and blast your way through the boards. The room beyond is much like the underwater mirror room back in the Sacred Lake. You will see things in the mirror that you won't see in the "real world". You can figure this room out for yourself or follow these instructions. Do a running jump to the middle section of floor. Turn and face the reflection of the Crossbow then jump over to get it. Retrace your steps to exit this room with your new weapon. Return to the main room with the pyramid and this time follow the path to the right. Before you slide down the ramp go into your inventory and equip the crossbow and combine it with the LaserSight for the next puzzle. When you slide to the bottom a platform swings up to protect you from a fatal plunge into the spikes below. The platform only stays up for a few moments so you must act quickly. Use the crossbow and sniper the nine targets to lower the spikes before the floor opens and you fall in. If you found Secret #42 back on the train then you can also load a Super Grenade into the Grenade Launcher and take out all nine targets with a single shot. Simply jump up and fire at the top of your jump for instant success. You cannot prevent yourself from falling in - your goal is to eliminate the targets and the spikes before you do. After you fall in, turn and get the Token then head to the South wall and jump and grab to pull up into the opening above. Crawl in and return to the pyramid room and this time head back up the stairs. When you reach the entrance to the room where you obtained the crossbow turn left and use the Token in the Snake Charmer machine in the next room. A rope will magically rise up from the basket and you can climb the rope and jump off at the top to find a Broken Handle. Head into the small alcove with the three hooks on the walls and use the crowbar to pry the Hook from the East wall. You can combine this hook with the handle you just got to create the Hook and Pole. Now climb back down the rope and return to the main pyramid room and go back outside then head over to the wall with the bars and the block. Look through the bars and locate the Keys. Use your Hook and Pole to get the keys. Now that you have the Gate Key you can return to the street and follow it until you reach a pair of archways. Head through the right one and continue until you reach the water. Swim over to the ledge and climb out then jump and grab the opening in the wall and pull up and crawl through. When you exit the crawlspace you should easily spot the ladder you need to climb. Climb to the top and a movie will take over. Our immediate goal is to the right, so make your way around the hill toward the castle. As you near a pair of Skeletons attack. Skeletons can be killed two ways - explosions and headshots using the LaserSight. Kill the pair then head up the back stairs. Do a running jump to the opposite side and keep moving until you have to do another running jump to the U-shaped ledge. Follow this ledge around and locate the ledge above. Jump and grab and pull up to get a Medkit and Shotgun Shells. Drop back down to the U-shaped ledge and do a running leap to the ledge with the face in the wall. Go through the opening and use the Gate Key to open the gate and enter the Catacombs. Second Visit to the Coastal Ruins Do a safety drop to the ledge below then move over to the rock hanging by the rope. Drop down into the area below and find the stick by the fire. Carefully approach the fire and light the stick on fire the move to the rope and pulley and stand beneath the rope. Jump up and the rope will start to burn causing the rock to fall. You won't get hurt if you don't move. Climb onto the ledge the rock just smashed into and then jump and grab and crawl into the passage above. The gate can be opened with the crowbar then you can jump, grab and crawl through the next opening and continue down the passage into the lower catacombs. Third Visit to the Coastal Ruins At least our third visit to the Coastal Ruins will take us through new and unexplored territory. Exit the water and head toward the structure with the face carved on it. Get in the middle and look up to find the ladder that you can jump and grab onto then climb up and exit to the beach area. Go toward the water and dive in. Swim NE past the cliffs along your right and start looking for an underwater tunnel on the SE face of these cliffs. When you find it, swim inside and continue until you spot some seaweed on the left. Turn and start swimming in the same direction as the moving seaweed and you will exit this level and enter the Temple of Isis.

CATACOMBS

This level is very confusing. Not only will you be switching between the upper and lower catacombs, but you will also be going back to the Coastal Ruins several times. Follow the links carefully so you don't get confused. Upper Catacombs As you being the Upper Catacomb level just keep going until you enter the second room and the floor starts to shift. Move over to the face on the wall and activate it to raise a brown piece of floor in the lower catacombs. Return through the gate and back to the Coastal Ruins. Lower Catacombs Continue until you reach the dead end and you should spot the brown piece of floor from earlier. Now move over to the column and pull it until it rests on the brown section of floor. This will fix that unstable floor from earlier. Now you can return to the pit with the torch and head over to the ladder along the wall and climb out of here. Make your way back up to the Upper Catacombs and reenter that area through the gate you opened earlier. Return to the Upper Catacombs There is plenty to do on this second trip to the upper catacombs. Start by pushing the short column to the front of the room until it covers the face in the floor. A Ghost will appear and a secret passage will open. Run through the secret passage and head up the stairs to the right in this next room. When you get to the top stand next to the statue and wait for the Ghost who will fly into the statue and vanish. Return to the previous room and locate the pole leading down into a hole. Climb down and continue through the passage. A door will open for you and shut after you are through. Flip the lever here to raise the walls giving you a better view of the cavern beyond. Move toward the pair of ropes ahead and do a running jump to grab the first rope. Move to the bottom of the rope then swing toward the next rope and jump off to launch yourself toward it. Grab on and turn until you are facing South. Start swinging and launch toward the wall and grab onto the ledge to get Secret #45; Shotgun ammo, Medkit, and Flares. Return to the rope and continue swinging across the ropes until you reach the ledge with the opening. Continue down the hall and walk up to the edge. Take a step back then do a standing jump and grab to cling to the brick wall. Climb down to the floor and head over to the wall to the South where you will find a passage near the top of the pile of dirt. Enter the opening and go up the stairs to get some Shotgun ammo and locate a hole you can drop into. You will find yourself swimming so locate the steps leading out of the water and get out. A Skeleton lurks around these parts so line up that LaserSight with his skull and blast him. Head south and do a running jump and grab onto the first ledge then do another running jump to land on the ledge with the lever. Flip the lever and two new platforms come out of the wall. A running jump puts you on the first while a standing jump with a grab and pull-up gets you onto the second. Target the vase on the next ledge and shoot it to reveal some Shotgun Shells then jump over and get them. Locate the black ceiling strip and use it to monkey swing across this area to the other side. You may want to make sure you are at full health because a ghost attacks when you arrive on this ledge. The winged statue that will get rid of this ghost is back on the other side of this room in an opening down by the water. Before you head there you need to flip the lever up here to reveal a new pair of ledges along the East wall. When the ghost is gone you can make your way back to the previous ledges then do a running leap to the ledge in the middle of the wall before heading toward the two new ledges. A running jump from the second ledge should get you near the green-tinted opening on the South wall. Drop down into the alcove to the left then drop and hang once more and shimmy along the ledge to the right. Continue around the corner then drop to the ledge below when you finally reach the end. Head down the passage until you reach the large room with the vase. Blast it to get some Shotgun ammo and then deal with the pair of Skeletons who are probably getting quite close by now. Jump to the rope and swing over to the ledge on the right. Turn and face the ledge to the West with the column and jump over to it. You will be able to get the Trident #1 from this pedestal, but in doing so you will awaken a Skeleton. Kill him or knock him off the ledge then continue to the West by jumping to the next ledge and pulling up to the ledge above to get a Medkit. A small Skeleton army attacks so start picking them off one by one until they are gone then head around the corner toward the North wall. Jump the pit and grab the ladder on the wall and start climbing. Kill the Skeleton waiting at the top then get Trident #2. Climb the pole up to the next level and backflip off to get some Crossbow ammo from the vases. Jump back to the pole and finish the climb to the top and backflip to the passage. Continue down the corridor and a door will open as you approach. Enter and you will be back at the beginning of the upper catacomb level. Climb down the pole and locate the ladder on the North wall. A running jump with a grab should stick you onto the ladder and then you can climb down to the floor where a pair of Skeletons are ready to attack. Run toward the water to the West and you will find a ladder on the North wall. Start climbing until you reach an opening at the top. Enter the room to the left. Blast the vases and the Skeleton in this area and get the Shotgun ammo as you make your way back to the East wall where you will find another ladder that you can climb. When you reach the top, drop to the ledge and get the Shotgun ammo and Trident #3 from the high alcove in the East wall. Another alcove to the right of this one has a Medkit and some Shells stashed inside. Return to the bottom level and locate the lift that will take you back up to get Secret #46; Medkit, Shotgun and Crossbow ammo hidden in the urn. Make your way back to the high ledge that lead to the third trident and start jumping across the top level of platforms. You should come to a rope that you can use to swing to the opposite ledge where you can kill another Skeleton then do a standing jump to grab and pull up into the alcove with the face. Climb the pole inside and backflip from the top where you will find a ladder you can climb. When you reach the top, enter the stone passage and check out all the bones. There are five sets of white bones and you need to blast them all to open a trap door and get Secret #47; Crossbow ammo. If you cannot locate all five make sure you aren't forgetting the bones back by the pole you just climbed. Continue across the floor from the last secret and wait for the camera angle to change. Slide down the pole and jump into the area to the left and go through the door on the right side of the wall. In here is Secret #48; Shotgun and Crossbow ammo, plus a Medkit. Return to the stone passage and follow it to the end where you will find the final Trident #4. Take the Trident and kill any Skeletons which may come to life then climb the ladder behind the Trident to leave this area. Use your crowbar at the end of the hall to open the gates and get back outside into the Coastal Ruins. You aren't here long enough to switch to another section of text. All you have to do is make your way back up to the Upper Catacomb entrance and go back inside. Return to the big cavern with the pair of ropes then use the ladder to climb down to the lower area and head for the West wall. You should find an opening next to the water that you can enter. Head up the stairs leading to the Temple of Poseidon.

TEMPLE OF POSEIDON

Head towards the winged statue and drop off and grab the brick wall. Drop to the floor and head right through the door on the North wall. Drop down into the next room and do a reverse roll into the room on the left. Crawl into the secret area to get Secret #49; Medkit and Crossbow ammo. Light a flare if you can't find the opening. Kill the pair of Skeletons then move on to the next room. Circle around the balcony and go through the door on the opposite end. Inside is a large statue with a tunnel beneath it. Crawl into it and out the other side. Blast apart the vases to get some Uzi Clips then carefully make your way past the firetraps in the floor. You will also have to deal with another pair of Skeletons in this area. You should now arrive at the room with the statue of Poseidon. Approach the statue and put the first Trident on his staff which will cause water to start pouring from the mouth of the statue we just crawled under a moment ago. Swim back to the middle area and watch the water spill into the hole. Continue over to the South wall and go through the opening to find a giant stone face and a pole. Climb the pole to reach some vases and a second statue of Poseidon. Smash the vases and use your second Trident which will cause water to start pouring from the giant face by the pole. Return to the central room and go through the door to the East to arrive at another stone face. You can climb the wall across from this face and at the top you will find the third statue and you can use the third Trident. More water starts flowing and a ghost starts chasing you. Quickly return to the brick wall you climbed down at the beginning of this level and lead the ghost to the winged statue where you first climbed down. With the ghost out of our way you can return to the main room and go through the West wall. As expected, there is another stone face and an opening high in the wall with a firetrap directly below it. You need to do a running leap and jump over the black circle (firetrap) and grab onto the edge of the crawlspace. Pull up and crawl inside to find the final statue where you can use the forth Trident. Exiting this area is easy since the water has put out the firetrap. You can just drop down and return to the main area. With water coming in from all sides you can now safely drop through the central hole and into the water below. Note: If the room below is not filling with water you will need to make sure you have killed all the skeletons in the previous rooms where you used the four Tridents. Swim down and through the opening near the bottom of the West wall. Surface and you should be able to see a pair of stairs on the West wall. Go up either and kill the Skeletons along the way. A pair of Ghosts are in this next room and there isn't a winged statue in sight....or is there? Blast apart those vases to reveal a pair of winged statues that will deal with Casper and his friend. Continue into the next room and approach the coffin along the West wall. Open the coffin to get the Left Gauntlet. A pair of secret doors will open on each side of the coffin and you can enter either to reach the next passage. Look for the opening in the West wall and climb into it to end this level.

LOST LIBRARY

Continue through the narrow passage leading to the Library. Enter the room at the end and head toward the North wall with the blue doors. Go through the middle door and climb down the pole while avoiding those wheels. At the bottom, take the passage leading to the next pole and once again climb it while avoiding the deadly wheels. Backflip from the top and continue to the next room. This room has a guy with an axe that you should probably kill as soon as you enter. He is very hard to kill and you must hit him directly in the heart using the LaserSight. Note: You can also kill this guy (and others like him) with pistols. It takes several minutes of continuous fire and you will have to take evasive action. Now you can approach the Gold Star and pry it out with the crowbar (this thing is turning out to be the most useful item in the game). Head over to the left wheel and drop below to find Uzi and Revolver ammo also known as Secret #50. Now go to the South and climb up the ladder behind the column. Enter the next small room and slide down the pole to meet another pair of guards with axes. Shoot them in the heart and take note of the locked gate as we head off to find the key. Locate the hole in the next room and drop off and hang so you are hanging above the South wall of the hole. This wall is climbable so start climbing down. At the bottom you can go through passage and into the next room with a axe-wielding horseman. Target the heart and blast away. The first shot will dismount him and the second will blow his heart clean out of his body. Examine the heart to find that it is indeed a gem; the Horseman's Gem and is a perfect fit for that keyhole back by the locked gate. Before you leave this room you will want to shoot the counterweight in this room to open a secret passage in the wall which leads to Secret #51; Medkit, Shotgun shells, and Uzi Clips. Make your way back to the gate and use the gem in the socket to open the gate and enter. Inside you should find a rope that you can pull to open an underwater door somewhere else in the level. Now you can return to the room where you pried the Gold Star from the wall. Head toward the West wall and go through either opening to enter the room with the swinging chains. Wait for the chains to swing out of your way then run/sprint past and repeat for the remaining chains. When you reach the room with the trapdoor and the wheel you need to stand on the door and use Action to open it. Drop into the water below and swim West through the gate you opened earlier with the rope. Continue until you reach the room with a pair of Gold Stars. Whip out the crowbar and pry them off to increase your inventory count to three. Swim back to the trapdoor and climb out and retrace your steps all they way back to the first room with the blue doors on the East wall. Climbing up the pole past those blades is much harder than going down. You may want to backflip onto each ledge and collect the medkits and other items on each level. Go to the left door on the South wall, open it and enter. Inside is the Planetarium and you should have no trouble in locating the three sockets for your three Gold Stars. As each Star is inserted gates will open allowing you access to models of the planets. These models need to be positioned out on the floor to complete this puzzle. We'll start with the Earth since it is already out in the room. Move it until it is in the center of the room. Now head to the gate on the right of the East wall and move the Moon into the next orbit. Venus is located next to the Moon behind the left gate and it goes in the next closest orbit. Mars is behind the gate to the North and is positioned next followed by Jupiter on the South wall. When all the planets are aligned a bolt of blue energy will shoot from the door next to Jupiter. Enter if you dare... Head down the corridor past the blue door and into the room with all the snake statues. This is your next puzzle so get ready. Each statue has a lever that shoots flames from that statue and two others. The goal is to light all seven statues and the pattern is as follows. Start with the closest statue to the door and work your way around the room counter-clockwise. You can always reset the entire puzzle by standing on the pentagram along the East wall. When all seven statues are lit a ghost and several platforms will appear in the center of this room. Use the platforms and stairs to reach the top of this room and jump into the fountain to lose your fiery pursuer and put out any flames that may have ignited along the way. Exit the fountain and enter the next room and continue until you reach the corridor with the blue door. Go inside and you should appear on the second floor of the main room with the blue doors along the East wall. Follow the balcony around to the South wall and go through the door on the left. Two Fire Ghosts attack when you enter and your only escape is the fountain where you lost the first one. Race back to the fountain to get rid of these pests then return to this room and get the Pharos Pillar from the pedestal. Exit this room and enter the door on the right. You will start sliding down a slope along a lion's head. Quickly locate and jump to the climbable wall surface and climb up. Jump to the ledge on the right to trigger Secret #52. Continue the slide down and out of the lion's mouth and you will land in the path of a boulder. To avoid the boulder jump towards the ramp then jump to either side to doge the rock as it rolls by. Target the guard with the axe using your laser and blast him in the heart then walk up the ramp that the boulder just rolled down. Get under the lever and jump to grab and pull it and a platform will rise up in the center of the room. Climb the platform and do a running jump to grab the ledge to the South then pull up into the alcove. Go to the end of this passage and do a running jump to the top of the lion's head. Continue to the top and pull the rope which will open his mouth enough so you can enter. Drop and hang from his mouth then catch yourself and pull up into his mouth and crawl to the back where you will find a pole that you can climb. Backflip from the top and head down the passage to the next room. Get the unlit torch on the left and step onto one of the grates inside this room to light the pedestal next to it. Light your torch and exit the room continuing down the passage until you reach the gate that opens as you approach. Go through the gate and into the next room with the wood floor in the middle. Stay off the wood and throw your torch onto it instead and watch it burn and fall into the room below. Drop down below and get the Music Scroll from the circle in the middle of this room. Exit this area through the opening in the East wall and return to the main room with the blue doors again. Go through the snake statue room and up the platforms and stairs to reach the balcony level of the main room. Now go to the North wall and enter the right door that leads to another hallway. Follow it to the room at the end where you will find a harp and a pedestal that you can use the Music Scroll on. The music will open a secret passage. Follow it back to the balcony in the main room and pull the rope to open the large blue doors below. Vault the railing to reach the floor below and head through the doors to enter the Hall of Demetrius. Continue down the hall until you reach the large room then head up the ramp to the South. The room at the top has the Pharos Knot resting quietly on a pedestal. Take it before returning to the bottom of the ramp. Now go North through the opening in the wall and up a series of ramps. When you reach the top a movie will play. Watch carefully to see where Von Croy goes in this movie - you will need this info to get the next secret. Kill all the henchmen Von Croy leaves behind then return up the ramps on the North wall and enter the opening. Locate the lantern and push it toward the doors (North) to open a secret door. Collect Secret #53; Crossbow ammo, Medkit, and broken glasses on your way back to the Coastal Ruins.

TEMPLE OF ISIS

Click Here if you are Returning to the Temple of Isis A large shark comes after you when you enter the underwater cave. Dodge the pursuing shark as you make your way to the far side of the temple. A pair of openings are on either side of a wooden door ahead. Swim into the right one and you will be able to climb out of the water and locate a socket for the Pharos Pillar. Jump back in the water and swim out past the wooden door and into the left opening. When you exit the water in this area you will find a matching socket that you can insert the Pharos Knot into. The wooden door will open now. Swim out and down through the opening and enter the temple. When you exit to dry land a Skeleton will attack. When he is dead you can head over to the hole in the center of this room and jump in the water. Swim into the next room then swim over to the door along the North wall; open it and enter. When you exit the water an Eagle will attack you. Kill the bird then head up the stairs to the South. As you enter the next room the door slams shut behind you. Approach the statue of Isis and move toward the SW corner where you can find a column that you can climb. Get out your trusty crowbar and pry the Black Beetle off the wall. A stream of black beetles will pour into the room so hop off the column and run over to the West wall where you will find a block that you can climb. From there you can climb into the upper area and push the button in the alcove. Return to the floor and head over to the left of the statue and climb up another column to find a Broken Beetle you can pry off with your crowbar. Doing so releases more beetles into the room so now you really need to run to the block along the East wall and climb up into that alcove to push a second button. An opening will appear at the base of the statue of Isis. Return to the floor and drop and hang into the hole then climb down the ladder. At the bottom, turn and head North then go to the corner of the East wall and climb the stone with the sloped top. Before you slide off the slope do a backflip to the ledge behind you and take the Winding Key from the pedestal. While you are here you also need to push the button on the wall to open that door back in the Isis room. Return to the ladder and climb up to the statue room and go out the door you just opened. Kill the Skeleton back in the main chamber then head up the stairs to the West. Go through the next two rooms and kill the Skeleton in the room with the black pyramid. Check out the three holes leading to slides that take you to Black Beetles down below. The hole to the North leads to a Broken Beetle and is basically a waste of time. You will need to visit both the South and West slides to get both of the Black Beetles. You can do the holes in either order and the strategy is the same. Drop in and slide down the slope. As you near the water at the bottom you need to jump forward to gain a few seconds on the fire that is about to consume this area. Quickly make your way across to the platform and pry the Black Beetle off the wall. The ramp you just slid down now turns into stairs but that water looks a bit too warm for swimming. Climb up to the ledge on either side of the burning water and circle around to the stairs. You will need to make a running leap to reach the stairs before you can climb up to the room. Repeat for the other hole/slide/beetle and you should now have a set of three Black Beetles in your backpack. Only one more to go, so return to the main chamber and climb the stairs to the North and enter Cleopatra's Palaces. Return to the Temple of Isis Head back to the main room and take the stairs to the West leading to the black pyramid. Insert each of the Black Beetles into the pyramid to trigger some cool events. Ultimately you can obtain the Mechanical Beetle from the tip of the pyramid. Open your inventory and combine the Mechanical Scarab with the Winding Key. Now that we have this item we can return to Cleopatra's Palaces.

CLEOPATRA'S PALACES

Continue down the passage until you reach the room with the fountain. Continue across this room and up the stairs to the North and take the ramp up in the room that follows. A section of the wall has a carved face on it and you can use the crowbar to open it and reveal a hidden passage. Head down this passage until you come to another carved face and use the crowbar again to open it. Keep on going until you reach a hole you can drop into and slide down toward some water. Just before you drop into the water, jump from the slide over to the left and continue in that direction until you find the elusive forth Black Beetle. Remove it with the crowbar and add it to your collection then quickly do a reverse roll and do a running leap across the water. When you land on this ledge turn to the West and head for the opening. You will have to enter the flaming water just long enough to get under the opening and pull up. You can survive as long as you are quick. Heal yourself when you are out of the water and return to the fountain room and back to the Temple of Isis. Return to Cleopatra's Palaces Go past the fountain again and up the stairs to the North. Continue until you see the picture of the Beetle and the Eagle. You can also spot some suspicious looking holes in the floor, which hide deadly spikes. Use your Mechanical Beetle to defeat the spike traps and cross to the other side. Don't forget to pick up your motorized friend - he has more work to do. Time to get another secret. Head South after you cross the first trap and kill the Skeletons as you climb some stairs to the East. Now go down some stairs and turn right and continue to the North. Another hall with spike traps needs to be deactivated with your beetle. When it's safe you can cross and get Secret #54; Medkit, Crossbow and lots of Shotgun ammo. Now make your way back to the hall just past the first spike trap. This time go North to enter a room with a coffin and swinging blades over the door. Search the coffin to get the Right Gauntlet and kill the Skeleton you summoned in doing so. Return to the previous room and head East and use the Beetle to trigger another spiked hall. Grab your beetle as you climb some stairs to do battle with an eagle. Grab the Medkit from inside the nearby coffin and head down the passage to the West. You will come to some double doors and a lever. Jump up and grab the lever to pull it down and open the doors. A block will rise up next to you and you can climb this then turn to face the ledge to the West and jump to grab the edge. Now shimmy around to where you can pull up then continue down the passage. Enter the area to the North and search the coffin in here to find the Right Greave. As expected, another Skeleton attacks, so deal with him before exiting through the door with the swinging blades. Return to where you pulled the lever a few moments ago and continue to the South. When you reach the end, turn left and go through the opening on the East wall. Continue until you reach another opening to the left and enter to find a coffin with the Pharos Knot. Leave this room and head left down the passage until you see some stairs on the left. Continue past the stairs and into the passage behind them. Continue to the next set of stairs that lead to a locked door that you can open by using the Pharos Knot. Enter this new room and climb onto the nearest block and get the Medkit. Swirling energy will appear above the blocks and a gold duplicate of Lara appears on the other block. Try not to hurt the statue or you will ultimately hurt yourself. Head over to the North and climb onto the block that just appeared and use it to reach the ceiling. Now you can jump and monkey swing over to the other side and drop onto another block. Continue to the end of this passage, turn and jump to grab and pull up to the level above. A pair of eagles are in this large area above the blocks with the swirling energy. These eagles will start to attack the gold statue of Lara so you need to kill them quickly. Now head to the middle of this ledge where you can use the wider ledge and do a running jump to the West. Turn and head North to the opening in the wall and climb into it. Another Skeleton and another eagle wait to do battle with you. Kill them both before jumping to the hanging platform in the center of this room. Locate the levers to the East and West and jump to them and grab to pull them. In doing so you will release an eagle that you must kill before it starts attacking your statue. Each lever opens a door below. The door on the East wall contains the Hathor Effigy and the West door contains the Ornate Handle. After you have both items, combine them in your inventory to form the Portal Guardian, then jump back to the hanging platform and then jump South to the door with the carved face. Put the Portal Guarding on the pole by the door and it will open. Enter and kill another Skeleton then watch the movie. A pair of Cleopatra's Guards will attack. These guys are tough so break out the heavy artillery. When the first one dies the other will cease his attack. Enter the doors behind the guards and collect the Left Greave and the Breast Plate. Now head to the throne and locate the holes on either side. Take your pick and jump in to end this level.
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