ST. FRANCIS' FOLLY

Start this level by killing two lions charging at you from the end of this large room; turn and jump onto a ledge at right or left if you have trouble. In the middle right side of the room is a block in a trench with an omega (looks like an upside-down horseshoe) in it. Pull the block on top of the symbol to unlock a door above and behind you. Push the block forward twice to open a door at ground level, then push the block one more time so you can climb on it later. Go through the door at the end of the room (it slams behind you as you enter). Shoot two gorillas and pull the switch across from the door. Go to the stairs on your right and kill another gorilla; go up the stairs on your left and throw a switch to open another door. Go outside and -- ping! It's that litterbug, Pierre, shooting at you from behind a pillar like the coward he is. Shoot at him, then run after him and shoot him some more; eventually he disappears (for now). Jump up on the omega block, then jump to the column in front of you, then to the tall column in front of you to get a medipack. Turn around and jump to a column on your right and then to a ledge. This room has two slopes and a ledge over your head that contains one of the secrets; it's hard to get to, but quite rewarding, so read through this and then give it a try. Stand just inside the door and face left to look at the first slope. What you're going to do is jump against this slope, which will send you jumping back to the second slope, which will send you jumping up, and then if you got the placement right you can grab on to the shelf overhead and pull yourself up. Ready? Jump forward and hold down the Jump button; jump back; jump sideways, and grab and pull yourself up. Gah, another two slopes. Do the same double jump up to SECRET #1, shotgun shells and a medipack on a broken floor. Congratulations! Now climb back down to avoid damage taken by falling through the broken floor. Back at the ledge into the main room, jump to the column, then jump via columns to the arch over the gorilla room. Walk to the left side, then jump to a ledge against the far wall. Travel via these ledges to the door at the other end of the room that you unlocked before. Walk in to find a long downward slope. Slide down -- and just before you reach the end of the slope, jump into the air. You'll land on a small ledge below the slope, jump off it, and bounce toward a doorway opposite; quick, grab the edge and pull yourself up to SECRET #2, shotgun shells and a medipack. Don't drop down the hole you see; there's another secret to get first. Turn around and notice a big crocodile in the water. Shoot him if you can; if he swims out of the way before you get a chance to send him where the dead crabs go, jump in and swim forward and up into the first opening to get SECRET #3, more shotgun shells. Take another swim and go to the next opening, where you can pull a switch that drains the water from this passage. Drop into the passage and kill the crocodile (if you didn't already). He's easier to shoot now, but he's also a lot faster, so blast away and dodge a lot. (Notice, BTW, that just before he dies he rolls and writhes. Saves ammo if you notice this and don't waste your time blasting away at a dead croc.) Walk to the end of the tunnel and up some stairs. Look down, then gulp and save your game. This huge chamber consists of a very tall room with a central multi-leveled platform with four switches that open four doors named after mythical characters on the outside walls at various levels. At the very bottom is a room with four locks, opened by the four keys kept in the four rooms. You're going to spend the next chunk of time finding and flipping the four switches, then entering the four rooms and getting the keys, then make your way down to the floor to open the door -- and along the way, there's bats, the occasional lion, and Pierre to keep you from getting bored. So take a deep breath and let's begin. Jump to the ledge in the middle of the room and shoot three bats flying around. (Be careful how you jump to get away from them; it's a long way down.) Walk around the ledge and drop to the floor below. Pull the lever to open the Thor Door. To the right you see a grey square; it's a pressure plate that opens a secret door on the ground waaaaaay down there. This door is timed, so if you want to get it you have to be FAST! So. Jump onto the pressure plate, then turn right and run off the edge. Roll (i.e., hit the End key) as you land and keep running. Roll at the edge and drop down, shooting two bats as they appear. Drop down once more, taking some minor damage, and run through the door in the dark corner of the room. Whew! SECRET #4 consists of a medipack and some magnum clips; was it worth it? Exit the room and use the switch at this level to open the Atlas Door. Climb the stairs, then jump and grab the center ledge. Jump to the ledge and get the magnum clips either before or after killing another bat. Jump back to the first ledge and move across about half way. Jump and grab the middle ledge, then go around the left corner and use the switch to open the Neptune Door. Turn around and jump across to the stairs. Turn around and jump up to the center ledge, then enter the Thor Door to your left. Okay, Thor is the god who makes lightning with his hammer, right? So inside here we have first of all a lightning room. In the ceiling is a sphere that shoots out lightning bolts to a series of panels in the floor, set in a vaguely circular pattern. You're safe as long as you stay outside this circle; inside it, all bets are off. So walk cautiously into the room until the light show starts, then edge your way to the right and walk along the wall till you're in front of the last panel; then wait for a bolt and jump just after it and run into the next room. Look up. This room is for Thor's hammer. Just under the hammer is a panel in the floor. Walk up to this panel and across it to trigger it, then keep on walking and you'll clear it just as the hammer hits. (If you run you don't trigger the hammer; if you stand you get squished rather completely.) Stand there a second or two while a block falls from God knows where into the room. Push the block up against the wall near the head of Thor's hammer. Use it to climb up to a ledge with a second block; jump over this block and push it over so you can use it to jump up to the next higher ledge. Get the small medipack, then jump across to the ledge on your left. Enter the small room and get the Thor Key, then do a safety drop to the ground. Run through the electric room and back out to the main room. Walk out, then draw your guns and jump back -- that schmuck Pierre is shooting at you again, this time from the ground. Jump up to the center and drop down to the next level, then get a bead on him and fire at him till he runs away again. Shoot some bats, then jump to an outside ledge, then up to the previous ledge. Go up the stairs and turn to your right to find the switch for the Damocles Door. Go down the stairs and enter the Atlas Door. Kill the gorilla waiting for you in here, then run ahead and through the gate (which promptly slams behind you). There's a pit to your left with a picture of a boulder and a medipack, and to your right is a slope with . . . a boulder at the top of it. (Where have I seen this picture before?) As before, the best way to deal with this is to walk backwards up the ramp till you hear the boulder start to roll, then run forward into the pit and jump back against the wall so the boulder can bounce over your head. Ha! Get the medipack, climb out of the pit, and walk up the ramp until you see a ledge on your left. Jump up to it and get the Atlas Key on the other side of the ledge. Make your way back and exit the Atlas Door. Go to the highest step and jump up and climb to the next level. Jump to the stairs on your left. Shoot some bats and go to the highest step. Jump to the middle ledge and go to the other side and enter the Neptune Door to find a very deep pool. Save your game and jump in, swimming down a very long way to a tunnel with a door at the end and an opening overhead. Go up into the opening to find a lever switch and pull it to open the door you saw below. Go back down and into the door to get the Neptune Key, then swim like hell for the surface. I got badly turned around in here the first time I did it and finally had to do it in two shifts -- down to pull the switch, then back for air, then down to get the key, then back to the surface. If your dexterity is better than mine you can probably do it one go, though. Climb out of the water and exit through the Neptune Door. Jump to the middle ledge and climb down to the ledge across from the sandstone stairs, one level above the ground. Wait a minute, did I hear a growl? Yes, there's a couple of lions down there; shoot them now to save trouble later, then jump over to the stairs and go down to the Damocles Door. Get the medipack on top of the door before you enter. Here we have a large room crammed full of whole and broken pillars, and with (gulp) massive swords overhead. But they're no threat to you -- yet. Go to the end of the room and get the Damocles Key, then hoist yourself up and get the shells and medipack on the ledge above. Now walk carefully out. The swords will start falling, and they seem to aim for you; but if you walk and avoid the shadows you will probably not get skewered. Probably. Exit the Damocles Door. Drop down to the ground and keep an eye out for Pierre, in case you didn't drive him away before. Go to the door and use the four keys in the four locks; starting with the one closest to the door, they are Neptune, Atlas, Damocles, and Thor. The bars pull back and you can EXIT this huge level. Finally!

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