SANCTUARY OF THE SCION

Walk down through the door (SLAM!) into a room with a large staircase in front of you and gates on either side of it. Get magnum clips from both sides of the room, then draw your guns and go up the stairs. Two demon panthers fling down the stairs at you; blast till they explode. (Shotgun's the best, if you've got the ammo.) Walk up the stairs and get another magnum clip, then on out to a large open place. Turn to your right and walk forward under the overhanging rock, dropping down when you get a chance. Ping! Ping! Someone's shooting at you, but you can't see them; better just go down to the sand. Drop forward till you see another demon panther on the sand below. Fire at the demon and keep moving towards the sand. When you hit the sand the shooting stops. Pocket your guns and look around. You're in a large cavern with a huge sphinx; the stairs emerged onto his back, and you walked around and dropped onto his left paw. He's got a door between his legs that you need to open, and it's going to take a while. So let's get started. Stand with your back against the door between the sphinx's legs. We're going to tackle the wall in front first. Run to the left corner of this wall to a beige-colored block that you can scale. Climb it and turn right, then jump across from block to block until you can't go any further. Jump and grab a crevice and shuffle right, then climb up and turn left. Jump from block to block again until you reach the corner and switch. Throw the switch and see a door open, then turn around and draw your guns; there's a flying demon (looks rather like a skinned pterodactyl) coming at you. Blast till he blows, then do safety drops till you're back on the sand again. (Yes, I know there's a ledge to the left. Leave it till later.) Run in front of the sphinx and around his far side to the door you just opened. Pick up a magnum clip and go in. Go straight ahead to a slope down to a pool, then turn around and slide down backward with the Action key pressed so you'll grab the edge before you hit the water. Shuffle left and drop onto a ledge where you can get magnum clips. Jump up to a second doorway and climb up to a second slope into a different pool, this one with a bridge over it. Slide down into the water and pick up a Gold Key at the bottom, then surface and get out of the water at the ledge on the right. Climb up to return to the slope and slide down again, but this time jump at the end of the slope and grab the bridge. Turn right to use the key, then turn around and draw your guns. Beyond the now-open door is a fireball-throwing centaur -- but he can't leave the room and he won't throw fireballs if you stay far enough back. Blast away at him till he finally explodes, then go on in and get a medipack and the first Ankh. Drop off the bridge and return to the sphinx. Turn right outside the door and go to the rocks in the dark area off the sphinx's right paw. Climb up on a low block at the right, which is the only one you can reach, and jump to another low block at the back (at the top of a small slope you can't pass on foot). Pull yourself up to the ledge above, then turn and do a running jump to the medium-sized ledge at your right, then to the tallest pillar. Jump to the ledge over your head and walk down the path to a slicer. Run through and get a medipack, then follow the ledge around. Walk, because there's a gap here that's almost invisible just in front of the switch. Throw the switch and shoot another flying demon, then jump down to the ledge with the medipack. Retrace your steps to get safely back to the ground. Now. Head for that beige stone again and climb up to the switch again, then jump across to the ledge with the shotgun shells to the left. (May take you a while.) Turn left and jump across to another ledge with shotgun shells, then to the next ledge. Do a running jump to the light-colored ledge below you, then up to what looks like a solid dark wall until you look down. Jump into the passageway and walk and climb till you emerge at the door you opened at the other end of the room. Watch your step; you're very high up right now. (If you're in the mood, save your game, then jump off the edge for a spectacular view of the room just before you squish.) Go in the room; the left side is bright, the right side behind the door is dark. Go right and push the movable block once. Go to the bright side and climb up the block and onto the ledge above it, then draw your guns and shoot another centaur. Go into his room to get the second Ankh and a medipack, then return to the outside ledge. Turn right and slide down; get another medipack and jump down to the sphinx's back. Walk to the right and climb up a block in the middle of his back, then do a running jump onto a shelf in his right shoulder. Climb up to the back of his head and insert one of the Ankhs, then go around to his forehead and insert the other. Pop! The door is open at last. After inserting both Ankhs, go to the back of his head. Face the Ankh, then turn left and walk around to the front and look down. You'll see a gun clip floating in midair. Jump to it -- it's an invisible ledge -- and get SECRET #1, a magnum clip and Uzis, what a prize! Nothing like Uzis for attacking demons. Make your way back to the sand (via the sphinx's shoulders, back, and paws) and go to the finally opened door. Jump down into what looks like a well but is actually a huge and very deep pool with two massive statues in it. Surface and save your game, then dive down to the very bottom, to a tunnel between the feet of the statue on the right (the one with horns). (Lara would have the bends pretty bad by now, I should think, but never mind that.) At the end is a door, and to the right of the door is a lever. When you pull it the door opens and you get sucked up inside the statue to a small trench; surface and get out of the water. Climb the shortest pillar and jump to the other two, ending up on a shelf. Draw your Uzis and walk along this ledge; jump down at the end and shoot a flying demon. You're on the head of the other statue, the one with no horns. Looks like the water level dropped dramatically, thank goodness. Turn to your left and jump to a ledge you can just see behind a wedge of rock. Turn right and jump to a ledge on the shoulder of the horned statue. Climb up on his head, get a medipack, and do a safety drop off the other side of his head. Slide forward to a switch in the crook of his arm that opens a door between the feet of the other statue (still under water). Jump in the water and swim to the other statue's lap and get some shotgun shells. Dive down to his feet and go into the door, then swim up and get out. There's a ramp in front of you that winds around and around and around. Pick up two magnum clips along the way. At the top there's a blue scarab with a gate in front of it; pick up the scarab to open the gate, and draw your Uzis -- because here comes two panther demons and a centaur, gah! Blast and blast, and run back down the ramp if you need some space; they won't follow you too far. When they're all gone, go into the room and to the other gate, where you can insert the scarab to open it. Get the medipack and slide down the slope. Turn left and jump up to the doorway, then draw your guns and drop down into a lovely room, marred by the sound of Larson whining that he's still got a "pain in my brain" because of you. Ah, so that's who was shooting at us before! Shoot the poor brain-damaged fool, and if you didn't get the Uzis before, take his. Go into the next room and take the last piece of the Scion to EXIT Egypt finally.

NEXT LEVEL